daedroth wrote:Wouldnt it make more sense to start at 0% buff (10chr) then work into a bonus?
I mean yeah, it generally will be, but it wont have a base of 0%. At 10chr it will start off with something. 0% would imply 0 damage, etc.
daedroth wrote:Wouldnt it make more sense to start at 0% buff (10chr) then work into a bonus?
NiteHawk wrote:I mean, I think you are all complicating this though. It has a pet that helps damage. It's role is probably going to be DPS since that's virtually all it does if we need a role here. In terms of skills or roles it's fairly simply as well, pick target, pewpew, pet attacks what you attack and is smart. There isn't much issue with rangers as a class, just overall DPS needs looking into.
NiteHawk wrote:Pets can be classed as DPS or Tank depending on their taunt level. Normally tankier pets will have less damage but more taunt, and then the higher end ones will typically be DPS more. I'm not sure how well this is utilized yet and it might be needing a look into.
NiteHawk wrote:In terms of DPS, Pets have a harder timer hitting players, as they are NPCs. they have a flatrate of 15% less hit rate with same stats, but also are effected by their own AGI too. They obviously also add armor to the ranger which works out okay when the pets out.
NiteHawk wrote:139-174 (10% reduction in damage). While pets could be around 60-100 damage per attack. You're looking at 2-3 attacks, and probably 60-80 for 3 attacks, and 80-100 for 2 attacks in higher level monsters. That would probably be based on a drakeblood or something with high str and high char, otherwise the shift of damage will be either more damage on pet a little (ELF), or more actual damage with ranger (HO/etc)
Thi wrote:Honzo, you're over sensitive man, sorry if you're hurt but <3
Folder knows me all too well and keeps me in line.
Anyway, I'm more direct and inclined to results, so NH got straight to the core, number crunching results. Might reply later.
P. S. Sorry if anyone got hurt over snarky or sarcastic comments.
Honzo wrote:Thi wrote:Honzo, you're over sensitive man, sorry if you're hurt but <3
Folder knows me all too well and keeps me in line.
Anyway, I'm more direct and inclined to results, so NH got straight to the core, number crunching results. Might reply later.
P. S. Sorry if anyone got hurt over snarky or sarcastic comments.
You're all good man, and I'm not sensitive either.It's a video game after all. No reason we can't disagree and still be chill with each other. I still wub you too!! I also make mistakes so I try not to judge anybody. Can we still be fwendz?
<3 Just been a tough day, I could've been not so bitchy.
Thi wrote:Honzo wrote:Thi wrote:Honzo, you're over sensitive man, sorry if you're hurt but <3
Folder knows me all too well and keeps me in line.
Anyway, I'm more direct and inclined to results, so NH got straight to the core, number crunching results. Might reply later.
P. S. Sorry if anyone got hurt over snarky or sarcastic comments.
You're all good man, and I'm not sensitive either.It's a video game after all. No reason we can't disagree and still be chill with each other. I still wub you too!! I also make mistakes so I try not to judge anybody. Can we still be fwendz?
<3 Just been a tough day, I could've been not so bitchy.
Come to silhouette and be friends again!
Folder wrote:Those pet numbers sound more in line. In my thinking it should be something like 70/30 for ranger/pet damage? I'd imagine we don't want rangers to be instantly garbage if their pet is killed so most of the damage should be on them and not the pet. Obviously the ratio can be tinkered with.
Ranger pets need fixing quickly though, or at least stop using King Scorps in events. It's pretty dumb right now.
Code: Select all
Nickname: King Scorpion Effiency: 100%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 675 Per Lvl: 27
Armor: 59 Damage: 51-72
Dodge Agi: 19 Atk Agi: 21
Int: 12 Wis: 14
Infra: 1 Spell Neg: 0
Attack Delay: 1-2 Exhaust: 11
Max Attacks: 3 Taunt Lvl: 2
Code: Select all
Nickname: King Scorpion Effiency: 91%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 615 Per Lvl: 24.6
Armor: 59 Damage: 45-63
Dodge Agi: 17 Atk Agi: 19
Int: 10 Wis: 12
Infra: 0 Spell Neg: 0
Attack Delay: 1.09-2.18 Exhaust: 11
Max Attacks: 3 Taunt Lvl: 2
Code: Select all
Nickname: King Scorpion Effiency: 61%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 412 Per Lvl: 16.5
Armor: 59 Damage: 30-42
Dodge Agi: 11 Atk Agi: 12
Int: 7 Wis: 8
Infra: 0 Spell Neg: 0
Attack Delay: 1.39-2.78 Exhaust: 11
Max Attacks: 3 Taunt Lvl: 2
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