Rodeo wrote:I am pretty sure we are leaving out any mention of rok or syndar. Might wanna check with Chris tho.
Our home was destroyed... How's that?
Rodeo wrote:I am pretty sure we are leaving out any mention of rok or syndar. Might wanna check with Chris tho.
Ghost wrote:You've just described a post-apocalyptic world ravaged by what kind of natural disaster? Was this an unexpected event or a battle of divinity? What is the time period - is this 1 year after total world carnage or 100 years? Does the world look like a scorned wasteland or is this a century later and the world has somewhat returned to normal and has been rebuilt in a new image?
There's something highly intriguing with this idea that the world has been complete destroyed and Ember found refuge on an unscathed island or atop a mountain. What's nice about this story is there's a solid foundation for why the world starts small, surrounded by wasteland or blocked by landslides, floods, or lava fields. New cities aren't just stumble upon, but built slowly. What starts out a handful of farms at the edge of our new known realm can be slowly built into a city as the map expands.
There's also this nice idea that we're not the only remaining inhabitance of the world and overtime new cities are found in areas that survived the chaos.
This is important because as you imagine this world you've described, there may not be lavish kingdoms built of granite and stone but instead smaller farm towns or fisheries. As we write descriptions for content and find images for the game consider how this new world would look. Weapons and Armors probably aren't those of Mithril but instead the hides of creatures and objects of magic.
I also personally like this idea that it was a battle of the old gods that destroyed the worlds and each other in the mix and now our people worship new, lesser gods. We should also set this sometime after the great divinity war where any mention of Syndar or the old gods are simple generalized myths and rumors as ancient stories. This way we can't "hint" to things, without saying it.
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Sorry to jump in here late to the game, but a good story will shape the content you all create and I think that's far more important than throwing some squares together and calling it a OAD before any of this is created.
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