Terron wrote:there just isnt enough magic classes to warrant needing wisdom atm. why be d/e why be ling why be anything but dwarf or horc or saurian. 9 melee classes 2 magic and 1 healer. in a world where magic is only 1/6th relevant its part of the problem. if the roles were reversed so to speak (9 magic casters and only 2 melee units existed) no-one would be horc/saurian/drake. most likely it would be all dwarf currently.
the trade off theory isnt holding up because the scarcity of magic. i say this because 95% of mud players make atleast 1 of every class. that means its 80-85% melee at any given time.
-this makes races seem to suck bad, but the world just isn't 50/50
races like saurian are trading 1 end point for +2 str +2 agi and end up with a character that is successful vs 80+% of the other characters ingame. Lizards are heavy, seems unlikely theyd have anywhere near ling quickness let alone blow a gnome out of the water in the agi department.
take human for example, u can pick horc instead, u lose 1 agility and gain 4 str, 2 end. human wouldn't stand a chance even with max stats. they stand almost no chance vs drake saurian dwarf either. they are a middle of the road race, balanced to be decent at everything. except the trade off is you are only balanced versus magic users(15% of the game).
Oads favor dexterity and high hps. if u have low hps after taking a huge shot and cleric cant heal you full, you risk death next round. in this aspect its just better to select high hps and ensure you survive a quick dbl tap or atleast survivable from 2 shots with 1 heal between. so oads also favor the same preferred races as above especially dwarf.
i think you should just poll players and find out where they think a decent amount of hit points stands. most players would say 1100 hps would be pretty decent. and when they do you start 17 end there and go up from that point.
other:
rangers pet heal should be based off of wisdom so the class can get some magic resistance w/o changing anything else. 15-16 points in wisdom isnt that effective but its way better than none. i like ranger especially after the changes but there is 0 reason to level more than 1 because they all have 0 MR.
edit: in the current gnomes suck vs 95% of other characters. making them impervious to magic only grants them the ability to conquer 15% of the current character pool. it is nowhere near the same thing as letting a melee race dominate 80%. casters should always have that lingering thought in the back of their head, "i can get crushed by a gnome". its the same tradeoff as a horc/saurian with the "imma get incinerated by a barrage of fireballs". lowering the offensive spell damage on gnomes is the counter, would make them win like 6/4 vs other casters, pretty equal do melee's standpoint of str/end vs agility. as of current you might aswell delete the race and add a 3rd race similar to saurian, atleast it would get used.
Methinks Terron makes some insightful/good points - especially regarding why HP is of relatively large importance (ie why Gnomes n Lings are seen as trash) and why middle of the road / balance races are generally not as good as extreme melee races that have no MR (because there's just not enough perceived threat from magic population). Even if a decent magic user does shows up, their low HP prolly still gives the melee expert a good chance at killing them anyway.
And this problem gets even more exacerbated when group fighting comes into play. You'd theoretically think the party of saurians/horcs melee should run at sight of gnome chanters (their theoretical weakness), but reality is the melee races would survive better due to higher HP allowing them to be healed in time and then they would all just focus fire on a single gnome, gnome gets rounded and gnome's party likely loses due to less numbers etc
Given I do agree with quite a few aspects of Terron's assessment (not necessarily the Rangers one tho), I do have some doubts the new proposed changes will fix the underlying issues... However I do applaud at least that they are an attempt to move things in right direction with gnomes/lings getting abit more HP and possibly some enhanced magic in the case of gnome and faster combat cooldown in the case of lings .... This is probably preferable to nothing, provided the changes are implemented in ways that don't erode player goodwill.