Upgrading items?

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Lateralus
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Re: Upgrading items?

Postby Lateralus » Thu Apr 20, 2017 10:32 am

Styx wrote:Or salvage into embers, green weapon green ember, purple weapon purple ember, to upgrade your favorite weapon.


I like the salvage to embers but i think you are missing how embers currently work. Maybe you could combine the two.


Let's say there is a forge delvar and by using the Salvage command it can turn your equipment into embers on succeed and coal on fail.

examples here:

You salvage a level 15 green it's got a 5% chance at random div extinguished ember 95% at coal.

You salvage a level 15 blue it's got a 10% chance at random div extinguished ember 90% at coal.

You salvage a level 20 green it's got a 5% chance at random div dim ember 95% at coal.

You salvage a level 25 purple it's got a 15% chance at random div reg ember 85% at coal.


The forage also allows you to use the Upgrade command.

You attempt to upgrade an item and it has a 10% chance to +1 it and 90% chance to turn to coal.

Now the reason I say just a chance at at upgrade/break instead of just giving 10 items and giving an upgrade is space. These two options are statically the same but really who wants to carry around 10 items of each type in your vault until you have enough room to upgrade one? It seems much better when you get an item that you already have or don't plan on using to head to the forge right then and give it a shot than to save up or trade for 10 of that type. It's just not really logical and the same thing could be accomplished using a more simple approach.

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Folder
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Re: Upgrading items?

Postby Folder » Thu Apr 20, 2017 10:57 am

They aren't statistically the same :P.

Having a 10% chance at something and doing it 10x does not mean you have a 100% chance to succeed. You just have a 10% chance 10 times - the % doesn't change in this instance because each attempt is not related to the last one. This is assuming there is not a system where your % to succeed goes up if you fail and try the same item multiple times in a row.

That said I definitely agree that carrying around, in this example, 10 items is cumbersome and not very efficient. Make it 3-5 and it's more appealing and realistic imo. Not at all a fan of % based unless the % increases with failed attempts.
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JadeFalcon
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Re: Upgrading items?

Postby JadeFalcon » Fri Apr 21, 2017 4:52 am

Folder wrote:They aren't statistically the same :P.

Having a 10% chance at something and doing it 10x does not mean you have a 100% chance to succeed. You just have a 10% chance 10 times - the % doesn't change in this instance because each attempt is not related to the last one. This is assuming there is not a system where your % to succeed goes up if you fail and try the same item multiple times in a row.

That said I definitely agree that carrying around, in this example, 10 items is cumbersome and not very efficient. Make it 3-5 and it's more appealing and realistic imo. Not at all a fan of % based unless the % increases with failed attempts.


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Miach
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Re: Upgrading items?

Postby Miach » Fri Apr 21, 2017 6:47 pm

JadeFalcon wrote:
Folder wrote:They aren't statistically the same :P.

Having a 10% chance at something and doing it 10x does not mean you have a 100% chance to succeed. You just have a 10% chance 10 times - the % doesn't change in this instance because each attempt is not related to the last one. This is assuming there is not a system where your % to succeed goes up if you fail and try the same item multiple times in a row.

That said I definitely agree that carrying around, in this example, 10 items is cumbersome and not very efficient. Make it 3-5 and it's more appealing and realistic imo. Not at all a fan of % based unless the % increases with failed attempts.


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I don't agree that you should get a pity counter to increase % on fails, there's PLENTY of green items going around right now. So many that their worth is negligible.

The easter eggs did not have a pity counter, they had about a 10% chance to drop (based on my math from searching) and I got plenty of eggs, it would be about the same results on a large sample.

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Folder
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Re: Upgrading items?

Postby Folder » Fri Apr 21, 2017 6:52 pm

Right, but there's a huge difference between dropping 10 green items and 10 purple items into the magical maybe-you-get-an-upgrade machine. I don't see anyone plopping down a ton of voide blades in the hopes they get +1 eventually. Green farmable items? Sure I guess, who cares. You could make it so that there's a scaling # of items required based on their base color, maybe?
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Lateralus
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Re: Upgrading items?

Postby Lateralus » Fri Apr 21, 2017 11:59 pm

Folder wrote:Right, but there's a huge difference between dropping 10 green items and 10 purple items into the magical maybe-you-get-an-upgrade machine. I don't see anyone plopping down a ton of voide blades in the hopes they get +1 eventually. Green farmable items? Sure I guess, who cares. You could make it so that there's a scaling # of items required based on their base color, maybe?


That just needlessly complicates stuff too much imo. 10% chance of on every item if you don't wanna risk it I guess sell it elsewhere. Trading in 4 to upgrade to +1 isn't fair (way to easy). Even if that were the rate having to hold 4 of each item rasies space issues.

Think about it you go on a boss run and get a few items everyone in the clan already has. You cold bank them and wait til you have 10 of each or just chance it and forge 1 and hope to upgrade.

Same with as you are leveling. Say you get 2 forestry axes while level. You really wanna hold those until the next 4 characters you level to get 10 or just roll the dice right there with the 2?

I just think it's much more simple and way easier on the vault / storage characters.

I know you don't like the risk envolved but over time it's going to even out. You may not get any after doing 10 items but you may get 5. This game is full of random it's what makes it fun imo.

I guess we will have to agree to disagree on this one.

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Miach
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Re: Upgrading items?

Postby Miach » Sat Apr 22, 2017 6:32 pm

That +1 Void Blade would be amazing though. Worth 10-15 blades especially if they're overfarmed.

What other ways are there to attain such a bonus? How much PP does it cost?

I'm all about the math guys. If it's 400PP to get an equivalent, and the OaD is farmable, then you're essentially farming a chance at the equivalent.

I'd have to sit down and write it all out to figure out what's what, but you see what I'm saying.

So what if I just destroyed normal items, the +item will be worth!

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Folder
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Re: Upgrading items?

Postby Folder » Sat Apr 22, 2017 6:39 pm

I mean I'm not ever gonna drop 10-15 purple items in the trash to hope for a +1, but maybe that's just me. It's pretty much impossible in the current state of the game to obtain 10+ purple items for 1 person, unless your guild is funneling them to you specifically for this purpose. But the likelihood of that, I mean...let's be real here guys.
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Lateralus
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Re: Upgrading items?

Postby Lateralus » Sun Apr 23, 2017 1:13 am

Folder wrote:I mean I'm not ever gonna drop 10-15 purple items in the trash to hope for a +1, but maybe that's just me. It's pretty much impossible in the current state of the game to obtain 10+ purple items for 1 person, unless your guild is funneling them to you specifically for this purpose. But the likelihood of that, I mean...let's be real here guys.



Yea it would be tough to part with 10 void blades at once but say you have 1 bound to you and you just got a new sword to upgrade to. Now would you rather vendor the bound void blade for the 10k or take a 1:10 chance of turning it into a very valuble +1 void blade? That's kind of where I'm coming from.

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daedroth
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Re: Upgrading items?

Postby daedroth » Sun Apr 23, 2017 2:54 am

Lateralus wrote:
Folder wrote:I mean I'm not ever gonna drop 10-15 purple items in the trash to hope for a +1, but maybe that's just me. It's pretty much impossible in the current state of the game to obtain 10+ purple items for 1 person, unless your guild is funneling them to you specifically for this purpose. But the likelihood of that, I mean...let's be real here guys.



Yea it would be tough to part with 10 void blades at once but say you have 1 bound to you and you just got a new sword to upgrade to. Now would you rather vendor the bound void blade for the 10k or take a 1:10 chance of turning it into a very valuble +1 void blade? That's kind of where I'm coming from.


Not sure that changes anything. Then you would have 1 (or maybe 2) sbd swords and 9 or 8 unsbd.
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