NiteHawk wrote:But you guys surely must see the issue with having 4.5x attack per two attacks if theres no delay anymore right? That needs to be addressed somehow.
You are virtually making them berserkers with perma 2.5x damage rage.
/flanking is one thing but if it fails alot then people will bitch. In peoples heads they don't like things that unaffect or fail at higher levels, it gets annoying to players (just to state). I would rather have 4/4 attacks that are successful at 3x damage rather then 2/4 attacks that are successful at 6x damage (both values aren't part of the game, just giving an example.).. Successful being fail proof, not dodge.
I don't think anyone liked the idea of totally eliminating the delay from slayers stabbing as this would definitely make them OP.
I think everyone has agreed there needs to be some sort of delay if slayers don't need to move to backstab any longer.
I like the suggestions above to put a delay between /hide and backstab as this gives people a chance to counter with a /search and slows down their DPS.