Lateralus wrote:NiteHawk wrote:I might wait until MR is changed on this though, based on values the higher HP races do make it out by a slight amount, which is technically right. Each point is 'technically' 4% in fights, 2% attack and 2% dodge. I don't think that's too terrible atm but since MR doesn't really work its not working so well. I.E. Supposed to be like rock paper scissors, (though obv you can still win as a high agi/lower hp char) vs high hp/low agi chars, but should be able to resist magic byfar more.
Through simulations right now tis 18.5 attacks to kill a Ling with an HO to 20.1 for a HO to kill a Ling. Obviously thats using the formulas and sample, and different things can come up. I would expect slayers to be better when HO's generally.
Obviously for HO's the variation was far greater. they could kill in 14 attacks, or sometimes 24 attacks. While a ling was more balanced, around 17.5 to 22.5. The randomness was greater for HO's that is. It probably sometimes feel like HOs or dwarfs can do more when you get those lucky kills, but ultimately i don't think it's too far off where it should be. aka yeah you can kill faster, but sometimes it can also take longer too. I can see raising this slightly, but I don't think by much. maybe 2.2% per agi instead of 2%.
Are we considering how much hp is regained during battles for these high end characters (im not sure of the formula but i believe higher end regain more hp per round?) Dwarfs can have up to 7 more end than halfing so I assume they are gaining maybe double (not sure if its much or if the formulas are posted).
Something else that doesnt really come up in 1v1 simulations is hp pool and how valuable that is in not only team events but pve as well. I think things are pretty close but I agree agi could use a boost.
I see nothing but dwarf being created and I dont blame them haha!
-casters cant touch them because they have 20wis and a 10 spell damage reduction. Even if their wis was around 16 they still have 23 end to take all that damage)
-high agi races dont really stand a chance since its a bit skewed atm.
-really the only thing that can touch them is another dwarf or half orc (they have the edge)
My dwarf slayer has 19 wis and 10 int, if you +1 a stat you cant get 20 wis or any int.
His MR is almost non existent tbh, the only time any spells fail on me are from 15 int druids with their faeriefire.
If i'm facing a Chanter/DM then I have terrible MR and get ruined.
TBH I wish i rolled orc and got the +3 str, i dont know why people keep rolling dwarves but they're gonna be disappointed like i was