1.5.1.0 Changes/Discussions

Terron
Posts: 802
Joined: Sat Jan 14, 2017 11:36 pm

Re: 1.5.1.0 Changes/Discussions

Postby Terron » Sun Jan 22, 2017 2:15 pm

for me its the probability factor.

2.3% per AGI then?

But 2.3% puts them a little higher then.

HO DW attacking Ling with shield:
Not DW = 18.84 attacks to kill
DW = 17.21 attacks to kill.

HO DW attacking Ling with no shield:
Not DW = 17.27 attacks to kill
DW = 16.53 attacks to kill.


Ling attacking HO with shield:
Not DW = 19.85 attacks to kill
DW = 18.19 attacks to kill

Ling attacking HO without shield:
Not DW = 18.54 attacks to kill
DW = 16.99 attacks to kill



that is leaning in a half orcs favor. yes. somewhere between 51-55 %. a dark elf likely even less somewhere around 50-53%.

the poor half orc wins 11-12 out of 20 fights in melee and 1 out of 25 vs magic.
a halfling/dark elf , possibly a few others, stand a great chance to win alot of fights on both sides of the spectrum.

it had the same affect as a power grab, transfer of power from a race with a severe weakness, to a couple races that seemingly have no weakness at all.

i wouldn't ever use a half orc in this situation, some may, i just wouldn't, the odds are not in their favor. atleast not until bards assassins pallies and weaker melee things are used more often.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: 1.5.1.0 Changes/Discussions

Postby NiteHawk » Sun Jan 22, 2017 3:04 pm

That's true, based on the values I might lower the dodge agi per point to 2.0% again. I think the damage reduction plus END is enough to be honest.

On top of that, lings might not need the stamina time boost either anymore. It might be a little op now.

IG Now:
-Lings do not have a stamina bonus anymore since this wasn't even calculated with the above formulas and it makes them a bit OP.
-AGI dodge formula back at 2.0%. Not going to do exact testing but it helps lower AGI a little again. But with the damage decrease to certain classes and the HP changes, it overall works as a whole.

killa
Posts: 315
Joined: Wed Sep 07, 2016 3:05 am

Re: 1.5.1.0 Changes/Discussions

Postby killa » Sun Jan 22, 2017 6:58 pm

after a bunch of in game dueling and testing I just cant understand this end stat shit. its totally stupid to me I'm sorry even people that had lower end in guild are like wow

CGI
Posts: 40
Joined: Tue Dec 13, 2016 3:07 pm

Re: 1.5.1.0 Changes/Discussions

Postby CGI » Mon Jan 23, 2017 10:07 pm

With the changes to Druid wisdom/morph, what are the cat/bear morph bonuses for each wis level now?

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: 1.5.1.0 Changes/Discussions

Postby NiteHawk » Tue Jan 24, 2017 2:45 am

killa wrote:after a bunch of in game dueling and testing I just cant understand this end stat shit. its totally stupid to me I'm sorry even people that had lower end in guild are like wow


750HP was far too low though. The difference was too great. The AGI was moved back to what it was though, but people gained from HP. It is something I need to see in action and adjust higher or lower as we go.


With the changes to Druid wisdom/morph, what are the cat/bear morph bonuses for each wis level now?



Cat:
entityAgilityBonus = round((entityWisdom-9) * ((entityLevel*0.24)+19) * 0.009, 1)
entityStrengthBonus = round(entityWisdom * ((entityLevel*0.24)+19) * 0.04, 1)
entityArmorBonus = math.floor(entityWisdom * ((entityLevel*0.24)+19) * 0.064)


Bear

entityAgilityBonus = round(entityWisdom * ((entityLevel*0.24)+19) * 0.003, 1)
entityStrengthBonus = round(entityWisdom * ((entityLevel*0.24)+19) * 0.03, 1)
entityEnduranceBonus = 1 + round(((entityWisdom-9) * ((entityLevel*0.24)+19) * 0.01), 1)
entityArmorBonus = math.floor(20+(entityWisdom * ((entityLevel*0.24)+19) * 0.064))


Yee guys can figure it out :P

Round() formula rounds it to 1 decimal point. math.floor removes the decimal points completely (does not round, just removes, regardless.)


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 174 guests