Terron wrote:i said in the other thread that extra hps, higher dodge, lower dmg output was too much in conjunction together. agile tanky mages will rule the world now lawl. for awhile then that will be fixed and a new top will reign. nothing that's unexpected to me. balance takes a long time, and its even harder when basing everything on gimped classes (i.e. clerics that heal 2x in pvp) etc. may make an event fair i suppose, but at the same time how will you ever balance a heal spell or anything else so people can just use every abilty they want in events in the future? you cant. hell you cant even script the events to run themselves for the future with such weird rules.
elemental is very viable now, unless changed, because shits going to be mage heavy now.
It's kind of similar to how other games do it though but if all the classes/races get generally balanced than it will have a loop.
People will make mages to kill unwisdom'd fighters.
People will then make high wisdom/lower end fighters to kill mages.
People will then make high end/damage/unwisdomed fighters to kill the high wisdom fighters.
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The agi change I'm not sure why people are freaking out over. In the most EXTREME conditions, which is 19 agi vs 24 (+1) agi, its 1.5% more. That's not really game breaking

Yeah knights and zerkers got a nerf, but 22 str can still dish out 249 dps on a zerker. The biggets flaw is we don't have those oads in yet, while sorcs/necros are based on those values really. Those are the only two classes that lost more damage. You can say other classes did, like assassins.
Assassins mght of lost a little top end damage, but they gained a good portion of minimum damage, which means their average damage will be higher.
Rest of the classes got a boost or at least = damage, but higher average damage cause the min/max damage was closed a bit.
The biggest thing (to me) is HP changes though that might need some playing around with as we go.
Someone said that gnome enchanters are running with 1000hp but is that even true. Isn't it more like 900 HP around?
In any case the amount of Hp might need to be lowered by a tiny bit per END to accommodate that normally lower END has the ability for decent CHAR which means more HP. I'll have to look into it.