Cowboy and 'Random' team mosh

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Man
Posts: 31
Joined: Fri Dec 30, 2016 6:33 pm

Re: Cowboy and 'Random' team mosh

Postby Man » Sun Jan 15, 2017 1:25 pm

Rodeo wrote:I have ran two Moshs since I have become Staff. One was a make your own parties no pots/mana mosh. I even talked to a couple people including Killa on how to make it better. 2nd Mosh I ran I used the list randomizer to make random teams as per requested by Killa. At the end of the Mosh the winners were Folder/Ayd. Looks like 2 clans won but the right person didn't win? In reference to my time its divided right now its slow for my work so I don't have to work 16+ hours a day but I am not online 24/7. I am usually online in the evenings fro 6 pm-11 pm servertime and on at varied times on the weekends. I feel like if everything is 1vs1 it makes it bland but hopefully soon I will be running more of a pve event. But one thing that RoK has taught me is that you cant make everyone happy. So have fun guys and try to stop complaining as much.

P.S. Terron <3


Your logic is flawed, your guild came out and stated they cheated in this very topic.

You made an announcement towards the end of the mosh that people couldn't team with their non-original team members. Oddly enough when you made that announcement Silo members were the only people left. If a guild is making coordinated attacks are they not teaming together, something you didn't feel the need to say anything about while it was happening, or now.

It would be nice if we could have these types of events, but it always boils down to a small group of people cheating an ruining the event for everyone. I would suggest in the future that guild vs guild mosh rather than a Guild vs everyone under the guise of 'random', at the very least everyone would be on the same footing.

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Honzo
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Re: Cowboy and 'Random' team mosh

Postby Honzo » Sun Jan 15, 2017 2:55 pm

Hello everyone!

Honzo from Event Staff here! I've waited patiently so I could read many sided views of this story. Those who are closest to me know my thoughts on this very "issue" if we can call it that. That being said, I believe most people would consider me fair. I would like to encourage you all(who are bothered) with ONE message here on the boards explain to me in detail what you would like to see changed and how to go about doing so. Whether it be public or private I will not ridicule or belittle anyone's ideas or thoughts. Everything and everyone is welcome. I just ask you to not be rude and have respect for your other fellow players/humans. That is all we are at the end of the day. If you are going to try and troll or send msgs that aren't productive then PLEASE bypass my offer. I would like to hear the rest of people's thought so I can come to creative ways to run events or combat specific strategies.

That being said, I want to leave this here. Take it as you will and give me your feedback.

Conspire
con-spire
verb:
(of events or circumstances) seem to be working together to bring about a particular result, typically to someone's detriment.

Is this cheating? No. Is it ethical? That's up for your to decide. I will not publicly state my opinion but if you come to me with legit. concerns and explain yourself then it would help to change things in the future.

Thank you everyone for your input, time, and consideration.

God bless.
Honzo

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Man
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Re: Cowboy and 'Random' team mosh

Postby Man » Sun Jan 15, 2017 4:35 pm

My issue with this is that this is supposed to be a 'random team' event. What is the point of there being 'random teams' if a group of people are going to work together. In this even, there were people who were attacking other teams and their own guild members and others who were not. People can say all they want that others would do it too, but clearly only 1 group did it.

Cowboy very specifically stated when all Silo members were left in mosh they couldn't team with other people still in the mosh if their partner was dead. If that's the case, why is it okay to make a pseudo team of 6 through coordination of clan chat and/or paging? It's the same thing in my eyes.

I suggest if it's too hard to monitor then this type of event just shouldn't be ran. If people can't look past, 'this isn't my clan, kill them first' then maybe instead we should just do clan vs clan moshes. Or as Terron stated, maybe race vs race, or class vs class, lvl vs lvl (i.e. 4 lvl 20s vs 3 lvl 25 or something like that). There's a bunch of interesting ways to do moshes without creating this kind of drama.

Terron
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Re: Cowboy and 'Random' team mosh

Postby Terron » Sun Jan 15, 2017 4:49 pm

set each square in the grid to be a 2 party maximim and everything on the squares as kill to pass, so when party A runs into party B its a pit to the death, and during which time party C/D/E cannot enter that square for a free ambush they'll have to wait or battle a different team they run into.

:D
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Vindal
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Re: Cowboy and 'Random' team mosh

Postby Vindal » Sun Jan 15, 2017 5:25 pm

It is impossible to make every event completely fair for every class/clan/player/etc. A random mosh is exactly what it is ... a random mosh. There are no rules about who you can or can't party with, therefor who you can or can't party with shouldn't even be discussed.

You as a player have the option of choosing to participate in whatever events you choose. If you feel like you get bullied on in random moshes, you should either play by the same tactics and ally with others, or don't participate.

As long as event rules are enforced evenly they should not change. Structured events such at KoTH, 2v2s, 3v3s, are made where every person has a fair chance based on numbers, while in a mosh it is a numbers politics game and will often favor those who are the craftiest and most well liked. Choosing who someone attacks or doesn't attack in a random mosh is unenforceable and defeats the chaotic nature of the event.

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Man
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Re: Cowboy and 'Random' team mosh

Postby Man » Sun Jan 15, 2017 5:34 pm

Vindal wrote:There are no rules about who you can or can't party with, therefor who you can or can't party with shouldn't even be discussed.


Other than the fact there were clear rules of who you could and could not team with, Cowboy had to even make an announcement to keep people from partying with other people.

The whole discussion. This wasn't a regular mosh, it was a forced team mosh, making it the entire discussion.

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Vindal
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Re: Cowboy and 'Random' team mosh

Postby Vindal » Sun Jan 15, 2017 6:32 pm

Man wrote:
Vindal wrote:There are no rules about who you can or can't party with, therefor who you can or can't party with shouldn't even be discussed.


Other than the fact there were clear rules of who you could and could not team with, Cowboy had to even make an announcement to keep people from partying with other people.

The whole discussion. This wasn't a regular mosh, it was a forced team mosh, making it the entire discussion.


Same logic applies. There are no rules about which parties your party can or can't attack, so it shouldn't even be discussed. If two parties of 3 or whatever are joining together as a party of 6 then that is against the rules and they should be DQed. If that is what happened and it wasn't enforced that is a different conversation altogether.

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Folder
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Location: Texas

Re: Cowboy and 'Random' team mosh

Postby Folder » Sun Jan 15, 2017 6:47 pm

Vindal wrote:If two parties of 3 or whatever are joining together as a party of 6 then that is against the rules and they should be DQed. If that is what happened and it wasn't enforced that is a different conversation altogether.


Teams of 2, parties never changed from start to end. Myself and Ayd won it, even though he died.

Man won more PP today than anyone did in this mosh last night. Do you see anyone bitching about it? Nope.

End of story.
<Silhouette>

Terron
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Re: Cowboy and 'Random' team mosh

Postby Terron » Sun Jan 15, 2017 6:55 pm

each event should have its on grid accessible only by staff teleport, with different settings to prevent unfair dealings. if its a random team event then your teammate should be considered above your clan.

It isn't cheating to go against this but it does seriously devalue the event. if my partner is an enemy clan and i tell my clannies in clan chat "go ahead and slay my teammate" i might aswell have just pked him myself lol. the fact that Prestige points are handed out in an event that's so easily manipulated is beyond me. i mean sure, like folder said, they didn't go full evil and make it a silo/silo team that won, but it doesn't mean that the actions didn't discourage others because they were targeted by several people forming a "distance relationship" party.

whether you like it or not, these actions deter others from even joining. if its event time and clan A is outmatched 3:1, they shouldn't join is what you're getting at...everyone should have an equal opportunity in events for prestige. either that or the event should be carefree and have no serious reward.
"Once the game is over, the king and the pawn go into the same box"

this game is like sim ant
zerg the red ants with more black ants

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Honzo
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Re: Cowboy and 'Random' team mosh

Postby Honzo » Sun Jan 15, 2017 7:19 pm

Vindal wrote:It is impossible to make every event completely fair for every class/clan/player/etc. A random mosh is exactly what it is ... a random mosh. There are no rules about who you can or can't party with, therefor who you can or can't party with shouldn't even be discussed.

You as a player have the option of choosing to participate in whatever events you choose. If you feel like you get bullied on in random moshes, you should either play by the same tactics and ally with others, or don't participate.

As long as event rules are enforced evenly they should not change. Structured events such at KoTH, 2v2s, 3v3s, are made where every person has a fair chance based on numbers, while in a mosh it is a numbers politics game and will often favor those who are the craftiest and most well liked. Choosing who someone attacks or doesn't attack in a random mosh is unenforceable and defeats the chaotic nature of the event.



Precisely. However if people feel so opinionated and feel like their opinion is undervalued then I am here to listen. I was just merely opening the door and letting them vent. We try to help keep people entertained with events when we can but people need to understand that real life commitments are a thing. The staff also enjoys playing the game too..so they'll need time for that as well.

I wish more people had your mindset Vindal when it comes to this. Also to add on to his using the same tactics or ally with others, I couldn't have said it better myself. It's a game and things will always be changing. I've heard that if you want things to change you should start by trying to BE the change. Do they have lots of low wisdom characters? Make a spell caster. Is the popular div night right now? Make a fire character! I mean there are so many little nuances that people underestimate that go in to making characters good. One of the draws of this game, in my opinion, is the diverse options you have. You can play a slayer that hits as hard as a mack truck but more luck dependent or you can make one that hits more often but does less dmg! Be creative, try new things, strategize!

As far as events go I think that we've got several line up. We just need people to bare with us for now. We've just now got Event Staff and haven't had a chance to even show you the upcoming schedule. If good or interesting ideas are out there then maybe I can incorporate them into games or make something new to try entirely!

You, yes YOU - the player....you have all the change you need within yourself! Make new chars to get to 25, make class race combos for certain strengths or weaknesses! Even use certain races for limitations if you want, you never know what will end up great!


Honzo


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