Clear debuffs/poisons/dots on death

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Folder
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Clear debuffs/poisons/dots on death

Postby Folder » Thu Jan 12, 2017 12:01 pm

Dying should erase poisons (like scorpions), dots (like salamander), etc, so you don't die over and over with a poison/dot on you. Pretty harsh for people leveling up if 1 death turns into 3 or 4 because of poison.

I mean it's a little funny but still, seems wrong?
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Re: Clear debuffs/poisons/dots on death

Postby NiteHawk » Thu Jan 12, 2017 5:40 pm

Folder wrote:Dying should erase poisons (like scorpions), dots (like salamander), etc, so you don't die over and over with a poison/dot on you. Pretty harsh for people leveling up if 1 death turns into 3 or 4 because of poison.

I mean it's a little funny but still, seems wrong?


Are you sure this happens with all three? I'm pretty sure it removes poison?

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Re: Clear debuffs/poisons/dots on death

Postby Folder » Thu Jan 12, 2017 6:51 pm

I know it happens with Sally debuff. It happened today with a Dwarven Brigand to a guildie - I think they poison, yes?
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Re: Clear debuffs/poisons/dots on death

Postby NiteHawk » Thu Jan 12, 2017 9:27 pm

Folder wrote:I know it happens with Sally debuff. It happened today with a Dwarven Brigand to a guildie - I think they poison, yes?


They do not.

I'll have to check the sally debuff. It actually should do this already, not sure why it isn't.

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Re: Clear debuffs/poisons/dots on death

Postby Folder » Thu Jan 12, 2017 10:18 pm

Oh I know what happened, he was poisoned by a scorpion then a brigand got the killing blow. Then he died 3x from the poison lol.
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Re: Clear debuffs/poisons/dots on death

Postby Vhexim » Fri Jan 13, 2017 4:17 am

Folder wrote:Oh I know what happened, he was poisoned by a scorpion then a brigand got the killing blow. Then he died 3x from the poison lol.


That's exactly what happened. :)

It said I committed suicide.

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Re: Clear debuffs/poisons/dots on death

Postby NiteHawk » Fri Jan 13, 2017 7:25 am

Vhexim wrote:
Folder wrote:Oh I know what happened, he was poisoned by a scorpion then a brigand got the killing blow. Then he died 3x from the poison lol.


That's exactly what happened. :)

It said I committed suicide.


Hmm how bizzare then. I am suspecting that the script on death doesn't process when you actually die from the poison then. I don't think this or the fire burn continues if you die via physical attack.

If possible, can someone try to verify this. Use a king scorp, let it attack you and die via physical attack while being poisoned, and then another where you die from the actual poison ticks (you'll have to move away from the scorp at low HP or something).

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Re: Clear debuffs/poisons/dots on death

Postby Folder » Fri Jan 13, 2017 8:07 am

Death from a physical attack:

[07:00] You suddenly feel ill...
[07:00] A king scorpion attacks you with its large pincers and stinger for 140 points of damage!
[07:00] A queen scorpion attacks you with its stinger for 141 points of damage!
[07:00] A queen scorpion has killed you!
[07:00] >>> Malice was killed by a queen scorpion <<<
[07:00] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west.
[07:00] You wake up feeling disoriented.
[07:00] You lose 1140 gold!
[07:00] You were killed!
[07:00] >>> Malice was killed! <<<
[07:00] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west.
[07:00] You wake up feeling disoriented.
[07:00] You were killed!
[07:00] >>> Malice was killed! <<<
[07:00] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. There is a rope lying on the ground.
[07:00] You wake up feeling disoriented.
[07:00] You feel better!


Death from poison:

[07:05] A king scorpion attacks you with its large pincers and stinger for 155 points of damage!
[07:05] You suddenly feel ill...
[07:05] You were killed!
[07:05] >>> Malice was killed! <<<
[07:05] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. There is a rope lying on the ground.
[07:05] You wake up feeling disoriented.
[07:05] You were killed!
[07:05] >>> Malice was killed! <<<
[07:05] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. A a rope, and a rope are lying on the ground.
[07:05] You wake up feeling disoriented.
[07:05] You were killed!
[07:05] >>> Malice was killed! <<<
[07:05] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. A a rope, and a rope are lying on the ground.
[07:05] You wake up feeling disoriented.
[07:05] You were killed!
[07:05] >>> Malice was killed! <<<
[07:05] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. A a rope, and a rope are lying on the ground.
[07:05] You wake up feeling disoriented.
[07:05] You were killed!
[07:05] >>> Malice was killed! <<<
[07:05] <Temple of Orasic> A scent drifts on the breeze from burning incense on the altar that smells faintly of chocolate, and reverent music that is sung by a small choir fills the air. The door to the temple exits out onto the street to the west. A a rope, and a rope are lying on the ground.
[07:05] You wake up feeling disoriented.
[07:05] You feel better!


Obits for reference to make sure physical/poison was actually the cause of initial death:

[07:06] 1/13/2017 8:00:04 AM - A queen scorpion polished the floors with Malice's guts!
[07:06] 1/13/2017 8:00:07 AM - Malice tripped and died!
[07:06] 1/13/2017 8:00:12 AM - Malice died!
[07:06] 1/13/2017 8:05:03 AM - Malice committed suicide!
[07:06] 1/13/2017 8:05:08 AM - Malice tripped and died!
[07:06] 1/13/2017 8:05:13 AM - Malice tripped and died!
[07:06] 1/13/2017 8:05:18 AM - Malice tripped and died!
[07:06] 1/13/2017 8:05:23 AM - Malice ended it all!
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Re: Clear debuffs/poisons/dots on death

Postby NiteHawk » Fri Jan 13, 2017 2:52 pm

Hm so both do it. So the script isn't firing at all. That's really weird then. Probably a code flaw then.

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Re: Clear debuffs/poisons/dots on death

Postby NiteHawk » Fri Jan 13, 2017 4:20 pm

Ok scripts are adjusted, Flame Sally if it has spawned it will have to be tested tomorrow, but after the king scorpion dies and a new one is in it's place the script should be reloaded on it. I tested the npc poison script and it's fine now, didn't test the flame sally but hopefully will be OK. Missing variable cause I realized the rot script worked OK.


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