Bards and Charisma

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NiteHawk
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Re: Bards and Charisma

Postby NiteHawk » Mon Jan 02, 2017 6:21 pm

Atticuz wrote:Thread has to do with bards so random question

Why can i bless and enchant my Lyre but not my Waldorf Drum? and does decking it add anything to it?

A drum that was once owned by the sleeping bard. He dropped it when he saw the Flaming Salamander eat his best friend and hasn't left the inn since. The salamander found it and, for a while, played with it and imbued some of his power into it so that it wouldn't burn up. Over time it has lost some monetary value, however it still has a wonderful sound to it. This is a level 25 instrument. Waldorf Drum glows softly and is blessed with fire. This item has a song power of 23. This item is classified as an instrument weapon and has a level restriction of 25+. This item can be equipped by your class.

Drum is already soft enchanted with fire bless but i cant add other enchants/bless's


Old items might have blesses/etc on them but new ones shouldn't. It pretty much is a waste though to do anything but SB it so I prevented it from being used. They had to be a set amount and blesses/enchants make it a bit hard to handle specially with lower level instruments.

I know some items have them, they probably will be removed in the near future. I'll gladly remove them if you want, and other items should be solved that aren't in the near future.

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daedroth
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Re: Bards and Charisma

Postby daedroth » Tue Jan 03, 2017 4:10 am

The STR/INT songs.
Is there no way to make it so that the appropriate damage/effect is increased by a % based on CHR; instead of increasing the actual stats?
I think the scaling of STR song works ok as is (from what I hear) so may not need to be changed.
The INT one does not sound to be scaling well.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Folder
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Re: Bards and Charisma

Postby Folder » Tue Jan 03, 2017 9:27 am

That is the biggest issue with bards right now, the CHR scaling. AFAIK the breakpoints for stat increases (on songs) are at 20 and 23, so except for mild hp/mp gains there's no point in going 21 or 22 CHR. That seems a bit goofy, but at the same time I'm not sure how you make it % based.

I mean I guess you could but I don't think we want the client to show someone has 22.333 str? Spose it could be working behind the scenes but just round the number displayed.

Bards are super strong this isn't about them needing buffs or anything, just pointing out the CHR scaling seems a bit wonky. Especially considering most other things have a nice scale to them, Cav's taunt for example.
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daedroth
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Re: Bards and Charisma

Postby daedroth » Tue Jan 03, 2017 1:06 pm

I didnt mean the stats becoming percentages, I meant the effect of the stats.
Basically the STR would become a damage buff for physical attacks, so: damage * % or some such. I guess and increase to AD or have it show in the AD or something.
The INT one would become a damage buff for magic, maybe fizzle reduction and all the other stuff that INT does.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Re: Bards and Charisma

Postby Folder » Tue Jan 03, 2017 1:26 pm

Oh, that's a huge change but I get what you mean yeah. Could work!
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NiteHawk
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Re: Bards and Charisma

Postby NiteHawk » Tue Jan 03, 2017 4:37 pm

daedroth wrote:I didnt mean the stats becoming percentages, I meant the effect of the stats.
Basically the STR would become a damage buff for physical attacks, so: damage * % or some such. I guess and increase to AD or have it show in the AD or something.
The INT one would become a damage buff for magic, maybe fizzle reduction and all the other stuff that INT does.


Won't happen for a long time as it involves adjusting a good portion of coding to even make it work, aka it won't happen for a long long time.

It could scale based on a percentage, aka like 23.3 STR. If it does scale like that I'd probably scale down INT a little as 3 int is generally high but I wanted to see how it plays out. STR and INT work differently and each INT point generally counts for more in spells. I'd round it to the first decimal though, and only do this for stats, not AC/etc. I think one decimal point would be okay when it comes to bonuses, but not base stats.

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Re: Bards and Charisma

Postby Folder » Tue Jan 03, 2017 5:04 pm

I think the percentage scaling could be a good thing NH. A curve on CHR as with other stats is far preferable than hard breakpoints imo. With hard breakpoints it makes certain races far better than others and that's not really in line with other game design principles.

3 INT is really high too, yeah.
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Re: Bards and Charisma

Postby NiteHawk » Tue Jan 03, 2017 6:01 pm

Folder wrote:I think the percentage scaling could be a good thing NH. A curve on CHR as with other stats is far preferable than hard breakpoints imo. With hard breakpoints it makes certain races far better than others and that's not really in line with other game design principles.

3 INT is really high too, yeah.


Going to try it out anyways. It'll effect power, morph, and songs atm. I think those are the only three stat effects that aren't hard stat removals (I.E> blind is always -2 agi for example.)

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Re: Bards and Charisma

Postby Folder » Tue Jan 03, 2017 6:59 pm

NiteHawk wrote:
Folder wrote:I think the percentage scaling could be a good thing NH. A curve on CHR as with other stats is far preferable than hard breakpoints imo. With hard breakpoints it makes certain races far better than others and that's not really in line with other game design principles.

3 INT is really high too, yeah.


Going to try it out anyways. It'll effect power, morph, and songs atm. I think those are the only three stat effects that aren't hard stat removals (I.E> blind is always -2 agi for example.)


Sorc Power? I thought that was int. Morph = bear taunt, right?
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Re: Bards and Charisma

Postby NiteHawk » Tue Jan 03, 2017 7:22 pm

Think you mis-understand me.

Using song 2 for example might give you 5.5 str now. Using INT song might give you 2.5 INT.


Using POWER, (sorcs POWER) might give 4.6 str now.

Druids get str/agi/end/wis in situations. This now also gives . based values. So you might get an additional 2.1 AGI rather then just 2agi.


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