Divinity Damage

Should we change divinity damage/resists? (Read below for proper info)

Poll ended at Sun Jan 01, 2017 6:26 pm

1. Keep it the same! 15% Damage/15% Resists!
4
15%
2. Lower the damage/resists to 10%.
11
41%
3. 15% Damage, but remove resists. So that you always deal a minimum of 100% damage, but a maximum of 115% damage with div.
2
7%
4. Lower the damage/resists to 5%. Give everyone 5% more overall damage. Make it so 4% embers are released, and 5% could be via PP/Quests (So the max woudl be 10%/10% WITH EMBERS)
10
37%
 
Total votes: 27
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NiteHawk
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Re: Divinity Damage

Postby NiteHawk » Fri Dec 30, 2016 7:06 pm

Folder wrote:I think I still prefer #2 because maybe I want to place an ember on my weapon to help counter my opposing div (my guard is storm so I think maybe I'd prefer an ember that gives me a bonus on earth so I suck less against div). #4 sorta pushes is into only wanting to focus on 1 ember, whereas I think there's more of a choice if we go with #2.

Slightly unrelated - I've never seen an ember drop off a boss, and I've killed a lot of bosses.


I'm not sure I follow here. How come #2 would grant this. Wouldn't #4 be a better option (I.e. having 5% bonus to one div, and 5% bonus on another div), though obv you can do 10%. #4 would negate the actual div loss completely if you go for the div you are weak against.

#2 you'll technically always have a minimum of 5% loss then, cause div is 10%, ember is another 5%.

Not saying #2 is wrong, just curious.

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Folder
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Re: Divinity Damage

Postby Folder » Fri Dec 30, 2016 9:18 pm

I think 5% is too low, I prefer the base of 10% being moved down to 5% or up to 15% depending on embers. At a base of 5% I'd want to pretty much always go for 10% because 5% is just ehhh. Does that make sense?
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Thi
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Re: Divinity Damage

Postby Thi » Fri Dec 30, 2016 9:25 pm

Voted for #2
Thi
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Lateralus
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Re: Divinity Damage

Postby Lateralus » Fri Dec 30, 2016 9:27 pm

You know where I stand since we somewhat chatted in guild but I agree please don't drop the base div bonus below 10% any lower and there's not too much reason to make diff divs imo. I know embers will play a part in the future but as of now they are extremely rare and hardly anyone uses them even if they do have them. I personally wouldn't use on anything but a level 25 purple item.

I think it would be a good idea to gauge how often they drop by taking a poll or opening a topic. I've only seen up to dim tbh.

Maybe ask one of the power players that has clearly leveled a few level 25ers like kismet. I assume you might find 1-3 embers the whole 50-70 hours it takes to level a character so including those in the calcs atm seems off.

killa
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Re: Divinity Damage

Postby killa » Sat Dec 31, 2016 3:28 am

I cant vote but I choose 2. I just think it needs to go down a bit

killa
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Re: Divinity Damage

Postby killa » Sat Dec 31, 2016 3:29 am

NM I VOTE he haw

killa
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Re: Divinity Damage

Postby killa » Sat Dec 31, 2016 3:33 am

Calvin/Roger has leveled 3 25s and then some and found zero embers.

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Re: Divinity Damage

Postby killa » Sat Dec 31, 2016 3:34 am

I found 2. Hes put in wayyyyyyyyyyyy more work than me lol. Is why I vote 2 and not 4

killa
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Re: Divinity Damage

Postby killa » Sat Dec 31, 2016 3:44 am

I'm cool with 4 tho too lets do it

Rodeo
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Re: Divinity Damage

Postby Rodeo » Sat Dec 31, 2016 10:33 am

While leveling sage/sinner/rodeo I have foundergone on my own 4 or 5 dim/estinguished embers and have saw st least 3 regular embers drop while in parties. That's just from me.


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