Huge HP mobs

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Folder
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Re: Huge HP mobs

Postby Folder » Wed Dec 28, 2016 9:47 am

Thank you for looking into this. Will post more feedback when I have the chance to kill these things again, but this sounds like a good change.
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Lateralus
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Re: Huge HP mobs

Postby Lateralus » Wed Dec 28, 2016 10:24 am

I personally agree with how hard the plushies are. I don't think they should be soloed unless there is solid effort in it. If you are going to lower their hp 40% I recommend way more damage because I've seen non 25ers solo them
It just takes a while.

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Folder
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Re: Huge HP mobs

Postby Folder » Wed Dec 28, 2016 10:36 am

They aren't "hard" though, they simply take forever. It's not fun gameplay for a mob to take that long to die. If it's a very special mob, say the dragon, then awesome that's fine. But for daily and hourly mobs it feels way too grindy to be fun past the 1st time you kill them.

100% fine with them doing more damage though, I agree with that.
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Lateralus
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Re: Huge HP mobs

Postby Lateralus » Wed Dec 28, 2016 10:38 am

Folder wrote:They aren't "hard" though, they simply take forever. It's not fun gameplay for a mob to take that long to die. If it's a very special mob, say the dragon, then awesome that's fine. But for daily and hourly mobs it feels way too grindy to be fun past the 1st time you kill them.

100% fine with them doing more damage though, I agree with that.



yep hit the nail on the head for sure. I htink if you are going to lower hp 40% damage should go up 50-75% and hitrate rate or something because like you said they are not hard just long and kinda boring.

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Folder
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Re: Huge HP mobs

Postby Folder » Wed Dec 28, 2016 10:48 am

Yeah, I'd say something like 50-75% dmg increase is fair. Even 100% would work to be honest.

Talking only about plushies here.
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Rodeo
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Re: Huge HP mobs

Postby Rodeo » Wed Dec 28, 2016 4:34 pm

The experation on keys need to be upped 2to 3 days for a key to expire. Kinda screws people who work through out the week 4 to 5 days expI ration seems fair enough for people to get together and plan.

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NiteHawk
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Re: Huge HP mobs

Postby NiteHawk » Wed Dec 28, 2016 5:12 pm

Rodeo wrote:The experation on keys need to be upped 2to 3 days for a key to expire. Kinda screws people who work through out the week 4 to 5 days expI ration seems fair enough for people to get together and plan.


I would be okay with three day keys rather then one day keys too in general for the entry way. After entrance the keys can still be 1day though. (Aka the running the OAD bit.)

Plushies have a script that take a percent of your health each time. It was meant so that everyone gets a more even set so that lower levels can still do it. I'll see about adjusting the values though on dmg too.

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Folder
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Re: Huge HP mobs

Postby Folder » Wed Dec 28, 2016 5:48 pm

Oh, did not know the damage worked that way. That's pretty interesting but yea I'd still say they could do more since the HP was lowered.

Rodeo was referring to plushie keys which are 1 day, frankly now that they have much lower HP I think this is less of an issue. A group of 6 will clear these pretty painlessly now.
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Re: Huge HP mobs

Postby NiteHawk » Wed Dec 28, 2016 5:51 pm

Folder wrote:Oh, did not know the damage worked that way. That's pretty interesting but yea I'd still say they could do more since the HP was lowered.

Rodeo was referring to plushie keys which are 1 day, frankly now that they have much lower HP I think this is less of an issue. A group of 6 will clear these pretty painlessly now.


I raised damage a little on the plushies next spawn (from 10-15% to 15-25%), though giant plushie is a bit more of an asshole with a low chance nuke attack that is about triple the damage since he already had 15-25% and I didn't want to go higher, so more specuals for him.

And yeah HP was reduced from 40m to 25m on them, and to 125m to 100m on giant plushie

GL.

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Folder
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Re: Huge HP mobs

Postby Folder » Wed Dec 28, 2016 11:51 pm

We did Flame Sally tonight:

Earth ninja, Fire ninja, Storm stalker, Ice zerker, Ice priest, Earth priest. Stalker used a VERY tanky reindeer pet. Fight took about 13 minutes and was moderately healing intensive. I think the reindeer pet took a lot of load off heals as it absorbed an awful lot of hits.

Fight felt a lot better time wise, it wasn't so draining. Healing wise didn't feel harder even with the higher damage but I think this was because of Raindear (yes that's how he spells it, smh) the tank god.

All in all it felt much better, and we also had a better comp for it which helped even more.


Re: Plushies
They feel so much better now, thank you. Didn't get a chance to fight the giant as he was already dead, oh well.
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