Fed Ex Quests and Trading.

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daedroth
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Joined: Mon Jun 06, 2016 5:53 am

Fed Ex Quests and Trading.

Postby daedroth » Tue Dec 27, 2016 4:18 am

How about some FedEx missions? Be helpful for newbies.
Open up a Fed Ex room in each city:
Deliveries could be fixed or randomised. Small gold/exp reward based on "difficulty". Difficulty being distance travelled and danger of the area travelling in/through.

I suppose you could add bounty ones as well.
New Bounty Hunter Room:
Able to take missions to kill creatures (randomised or fixed based on location). This one more icky, since there is the possibility that you will be levelling in said location anyway (if they were fixed missions - maybe make them in another area?) so maybe it would be unbalancing?

Trade, new Merchant Room:
This will have good based on the location. Each city will have import/export needs (other things no within their usual import could give you a smaller profit or a negative depending on city needs).
Seamore - export fish, import wood, cloth (although since Canopia is close it would be low profit/exp)
Canopia - wood, pelts, meat export, import metal/or (for all them axes etc)
Drevlar - export ore, gems, maybe metal products (weapons/armour - thay are dwarves after all), import meat, alcohol, wood
etc etc

EDITED
Horse and cart needed for trade "missions". It will have hit points, mission failed if it dies. Could even have a small % chance of ambush? Might be icky though with places that have NPC blocks... hmmmm yeh.
If no horse and cart (items stored in pack) less rewards?

Also Escort Missions, take a person from A to B. They die, mission over.
END OF EDIT

Repeatable off course.
Last edited by daedroth on Fri Dec 30, 2016 3:39 am, edited 1 time in total.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Lateralus
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Re: Fed Ex Quests and Trading.

Postby Lateralus » Thu Dec 29, 2016 3:05 pm

Sounds pretty cool if could be balanced and not abused. Does sound doable for sure tho.

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Folder
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Re: Fed Ex Quests and Trading.

Postby Folder » Thu Dec 29, 2016 3:10 pm

Randomized bounties would be sweet. Have it orange or red mobs and it could encourage some pvp at those rooms too.
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daedroth
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Re: Fed Ex Quests and Trading.

Postby daedroth » Fri Dec 30, 2016 3:41 am

Yeh balancing it to make it an alternative to killing stuff (for exp/gold farming), but not better or worse, would be the problem.
Maybe make it viable only to a certain level. So that you will level up quick but then it will teper off (since the rewards would likely not be scaling).
The could be a penatly for those who get too ambitious, maybe "fined" if you lose the trade goods or the person your escorting gets killed?

With trade missions you obviously need to put down a deposit/investment, so if it was horse and cart you will lose money if mission fails.

Also if you fail (this could be the penalty, esp, with escort ones), there could be a cool down period where they have lost confidence with you and will not give you a mission again because of this.

And off course good old fashioned level locks. You need a bit of "reputation" to get the more difficult missions, reputation being your level.

Timed quests is a possibility as well.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


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