Honzo wrote:Knight: Needed EXP to Level 25: 300mil
Paladin: Needed EXP to Level 25: 300mil
It doesn't defeat the purpose of the class. It is strong but it is too strong probably. Its for the same reason that Knights shouldnt be getting hit 9/10 times with taunt and 20 charisma haha.Folder wrote:Off topic but if guards don't have 100% protect I'll never play mine again, it would entirely defeat the purpose of the class.
I have another concern about shield bash and that's 2h weapons. Is 1h + shield bash going to bring their damage inline with a 2hander? Obviously that would mean no point to 2 handers. I don't really see the need to buff knight 1h damage when they can go 2h if they want more dps, it seems a bit much for one class no?
I do like shield bash but if cavs get more hp, higher hit rate, taunt, 2h, bash, high base damage, low xp to level...it's an awful lot you know?
Keep in mind that the class is getting changed. If you say it like that, I could say that Paladins get Protect(targeted taunt to everything), healing, pretty much the same damage, EASIER to level because of spells, better MR, better search/resistance to rob, and the same exp requirement as Cavs. You have to keep in mind that Guard is a 100% chance always, Knights don't have the opportunity to protect players from other players, and they will only have a CHANCE to take hits based on charisma which they will max and not have points to put in Wisdom for magic resistance. I'm sure that the high dmg is only because of using a 2hander..and that's cool if that's the way they choose to go imo. Sword/board is obviously going to be lower because you are gaining dmg mitigation, but it also requires you to deflect to shield bash so it's based off a chance anyways(which requires you to take dmg). I am still curious as to whether it is a stamina point or free action though. If it costs a stamina point but only does half of your damage...does that mean its 100% hit rate? Otherwise it wouldn't ever be worth it to shield bash over a regular attack.
It can't cost a stamina point imo because we're spending most of fights exhausted and that would just be goofy.
We can disagree on if you think making protect not 100% breaks the class, but I think it does. The other stuff - Cavs hit harder (higher base dmg), hit more (bonus hit rate) and level faster because of that. Paladin may level more efficiently (in terms of gold) if you are using heals, but it's not faster or even the same as knights. So yes it's fair to say knights have a lower xp requirement because while the end number is the same a knight will get there faster.
Also you, arguably, can ignore INT on a knight so you'll still have good WIS and CHR. You can ignore CHR on a paladin as well but of course you're losing HP/MP when doing so.
Anyways shield bash should be a percentage to proc maybe? If we don't want it to be op and ruin 2hander damage by surpassing it. 2hander is 10% more damage, shield bash right now sounds like it could increase damage by more than 10% in the right situation which would defeat the purpose of 2handing.