Weapon Boosts:
Tungsten Gear: +15 damage, -4 int, -2 attack agi, +1s exhaust. (More agi loss but harder hits.)
Titanium Gear: +6 damage, -2 int. (Kind of a balanced thing)
Sapphire Gear: +2 attack agi, -0.5s attack delay, -1 exhaust. (If you prefer hitrate and a little speed.)
Bone Gear: -12 damage, +5 int, -0.25s attack delay, -0.5 exhaust. (For spell casting mobs.. Boosts speed. Reduced damage.)
Armor Boosts:
Steel Armor: +40 armor, -3 wisdom, -2 dodge agility, +10 HP per level. (Pretty much 20% more absorb chance, more spell bait and damage, 250HP more at level 25.. Tank choice for physical damage.)
Chain Armor: +20 armor, +6HP per level. (The all rounder. 150HP at level 25. 10% more absorb chance)
Leather Armor: +10 armor, +2 wisdom, +1 dodge agility, 3 HP per level. (5% more absorb chance, stronger against spell bait/damage, but only 75HP per level.)
Cloth Armor: +5 wisdom, +3 dodge agility, 10 spell damage negated, (No armor or HP bonus, but better against spell casters and around 6% more dodge. Gives some to dodge agility as well.)
Special Boosts:
Scope Lens: Gives +6 infra (+6 intelligence but does not effect power of spells.) Good against assassins/theives
Mend: Heals a certain amount to party or self in combat.
Breath: Converts damage to spell damage. (I removed the negative 25% for converting to spell damage now as damage has been lowered a good deal, maybe this is wrong of me. I would assume you would want the cloth gear so it's some negate damage there already.)
Noise Emitter: Gives +1 taunt level to your pet. Expensive.
The damage of gears was the main thing here, lowered by half. Second up being armor changes, you can't have it 'all'. Obviously you can only pick one of each type. This is not done though yet either. This does not get effected by the efficiency rate either, it is a set bonus. I'll be able to do this when I have more time anyways, exams and all that 8)
Yeah I will Lat, but the changes aren't in just yet. Soon

Heavy Tanked/Weak To Magic/More Dps/Less Agi (Both hit and dodge) with Armor/Weapon
Code: Select all
Nickname: King Scorpion Effiency: 100%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 925(250) Per Lvl: 37(10)
Armor: 99(40) Damage: 66-87(15)
Dodge Agi: 17(-2) Atk Agi: 17(-4)
Int: 10(-2) Wis: 11(-3)
Infra: 1 Spell Neg: 0
Attack Delay: 1-2 Exhaust: 12(1)
Max Attacks: 3 Taunt Lvl: 3
Upgrades: Tungsten Gear, Steel Armor
Stronger To Magic/Only Spell Damage/Spell Negation/More Dodgy/Less Physical Damage/Armor thing:
Code: Select all
Nickname: King Scorpion Effiency: 100%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 675 Per Lvl: 27
Armor: 59 Damage: 39-60(-12)
Dodge Agi: 22(3) Atk Agi: 21
Int: 17(5) Wis: 19(5)
Infra: 1 Spell Neg: 10(10)
Attack Delay: 0.75-1.75(-250) Exhaust: 10.5(-0.5)
Max Attacks: 3 Taunt Lvl: 3
Upgrades: Bone Gear, Cloth Armor, Breath Spell
Some Sort Of Mix With Higher Hit Rate.:
Code: Select all
Nickname: King Scorpion Effiency: 100%
NPC Name: King Scorpion Level: 25
Race: Animal Divinity: Lightning
Hitpoints: 750(75) Per Lvl: 30(3)
Armor: 69(10) Damage: 51-72
Dodge Agi: 20(1) Atk Agi: 23(2)
Int: 12 Wis: 16(2)
Infra: 7(6) Spell Neg: 0
Attack Delay: 0.5-1.5(-500) Exhaust: 10(-1)
Max Attacks: 3 Taunt Lvl: 3
Upgrades: Sapphire Gear, Leather Armor, Scope Lens