Thi wrote:So you're saying they are supposed to be better fighters than monks and up to par to assassin's?
By the way your overall analysis should be over sustained DPS, not burst DPS, so, speaking of sustained DPS if they are up to par or better than monks and this is expected, let me know so I can start a ranger because they are a support that adds more damage than a pure fighting class.
I'd love for you to not take things out of context, please. Nothing of the sort was said. I think that in general with class discussion people are often quick to jump the gun and assume things that aren't implied or get offended. I said that it wouldn't be outlandish for it to
have similar dmg. What is a Monks armor class at 25 with the highest OAD? Do Rangers get extra dodge just for being a ranger? Do they get 5 attacks and roundhouse for extra dmg? Exactly my point. Every class has different benefits and different ways of dealing damage.
Just for your information I'll post this here.
Monk
Attack Increments At Levels: 4, 13, 25
Needed EXP to Level 25: 350mil
Can wield staves
Can wear light and cloth
Can dual wield
7.5% more dodge rate
10% MR Bonus
Immunity to poison (75% duration reduction)
Can roundhouse. After 2 successful hits, roundhouse will take into effect next attack and will deals 2.0x. Missing or moving restarts the count.
+1 armor per level
+6 (level 1) to +14 (level 25) attack modifier. +1 per 3 levels.
Ranger
Attack Increments At Levels: 2, 8, 25
Needed EXP to Level 25: 300mil
Can wield swords, blunt, staves, daggers, and bows
Can wear medium, light, cloth, shields, and helmets
Can use /track. /track gets more useful as you level up and can become a very handy tracking tool.
Can have a /pet. Pets need to be /capture'd first.
Ranger Pets will automatically attack the target you are attacking.
4% MR Bonus
Do you consider these 2 classes equal?
Monks are okay sustain and bursted. I doubt Rangers are very good burst but seem good sustained. Slayers are great burst but not very good sustain. I wanted the numbers for the damage of the other classes that wear similar armor as well. You need to remember to factor in all of a classes traits when determining balance, especially for damage. Otherwise we would end up with all the same class doing all the same thing. This is why the proposed changes to Ranger Pets are even being made because
he knows that they are imbalanced as hell right now.
I'm not saying I have the answers but this is a discussion, everyone is entitled to an opinion but just saying something to be snarky is not going to help. Rather than try to be sarcastic, supplement your opinions with numbers of your own or at least ideas. Thanks. At least I'm trying to be productive. These discussions should be as impartial as possible. It's not our game, nor do we have any say so. The ultimate choice is NiteHawk's and always will be. It doesn't mean that we can't help when asked for opinions or try to help spur new ideas of his own through random suggestions.