Equipment improvements

Rodeo
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Equipment improvements

Postby Rodeo » Sat Dec 10, 2016 5:34 pm

I posted this awhile back and gonna revisit it again today.

We have a few different rarities of items ingame but after awhile we are gonna have them all. Why not be able to compound or re forge so to say equipment to add 1 ac or 1 damage to it. Say I got 2 green weapons I use a reforge skill this could be a knight only skill at 25 also to add more to that class. When you re forge you have to have two of yhe same color items and it has a 50% chance base to destroy both items and as you keep re forging it has a max fail cap of 90%. You can adjust the % in between. This will keep people farming and trying to improve a main char since when you SB a items it's stuck forever.

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Folder
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Re: Equipment improvements

Postby Folder » Sat Dec 10, 2016 5:38 pm

I approve of an idea like this. I'm already vendoring things and its not the end of the world but this sounds way cooler.
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Lateralus
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Re: Equipment improvements

Postby Lateralus » Sat Dec 10, 2016 6:18 pm

Rodeo wrote:I posted this awhile back and gonna revisit it again today.

We have a few different rarities of items ingame but after awhile we are gonna have them all. Why not be able to compound or re forge so to say equipment to add 1 ac or 1 damage to it. Say I got 2 green weapons I use a reforge skill this could be a knight only skill at 25 also to add more to that class. When you re forge you have to have two of yhe same color items and it has a 50% chance base to destroy both items and as you keep re forging it has a max fail cap of 90%. You can adjust the % in between. This will keep people farming and trying to improve a main char since when you SB a items it's stuck forever.



I wouldnt mind seeing it like 5-10x of 1 item upgrades to the next tier?

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Honzo
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Re: Equipment improvements

Postby Honzo » Sat Dec 10, 2016 6:26 pm

I don't really see that having a place in this specific game to be honest, that kind of goes in to a crafting type deal..unless of course you're going to add crafting! then you could disenchant them since they're magical. :)
What lore reasons would Knights be good at tempering items together? XD

The reason I like the current system is because it feels REWARDING at EVERY level I've seen so far to get items whether they be blue/green etc. The rarities are that for a reason. Green is common, blue uncommon, purple rare..right? I think that it just seems like farming stuff over and over isn't rewarding at higher level because it isn't rewarding you(for being maxed). I think a lot of the lower stuff is very accessible to newer players and lower level players. I mean, sure, you can go farm the lowbie level items but doesn't seem like it'd feel rewarding unless you're trying to twink a lowbie XD. As more areas and items get added I am sure that the feeling of needing something to do with those items will go away. Even for me whenever I get a shiny at low level I get super stoked! lmao.

Lateralus wrote:I wouldnt mind seeing it like 5-10x of 1 item upgrades to the next tier?


But the item is still going to get replace by the next tier item up(level tier, 8/15/20/25) so it seems like it'd be a waste! Especially since higher level people would end up farming them exclusively to upgrade for their lowbie chars. It would pretty much lock new players out of ever having a chance of getting items. :D

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Folder
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Re: Equipment improvements

Postby Folder » Sun Dec 11, 2016 7:31 am

I think Lat meant, for example, 10x green bone dagger could be turned into 1x blue bone dagger. Nothing about the 8/15/20/25 gear points. That's how I took it anyways and to me that's an interesting idea...I vendor a lot of stuff right now :D .
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Honzo
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Re: Equipment improvements

Postby Honzo » Sun Dec 11, 2016 10:08 am

Folder wrote:I think Lat meant, for example, 10x green bone dagger could be turned into 1x blue bone dagger. Nothing about the 8/15/20/25 gear points. That's how I took it anyways and to me that's an interesting idea...I vendor a lot of stuff right now :D .


That's what I understood as well when I made the post. :P It could take away from lower level players/newbies having a chance to experience those items rather than them be on lock/farm forever. Lets take for example Commander's Blade: There are 40 players on, lets assume 15 of them are players that are in the new(er) category. Lets say even a third of those use swords and have been wanting the blade for a long time, but every time they go to check its spawn it's gone because a level 25 comes by to scoop it up so that he can turn it in to a blue/purple to sell for money or to put on an alt. How are they to ever get any items?

Not everyone plays at the same pace, I asked someone to test this very game for me over a month now and he is JUST now level 18. He still hasn't even gotten a magic item by himself, nor has he seen a rare spawn outside of me running him around and trying to show him. A lot of the stuff seems like its on farm already and doing that will just make the case worse in my opinion.

That's a reason it doesn't feel right to me is because generally won't a level 15 purple item get replaced by a level 20 green? I would hope that's how the system works. I don't think a level 15 item should ever be higher level than a level 20 item, especially a 25 item(As far as the adding AC or DMG suggestion). Would it help with getting better items at higher level? Yes. Would it possibly have positive effects at higher level? absolutely for getting the same item drops over and over. Would it help with storage? Sure. I'm just thinking up positives for it but they come at a cost with the current game state - there isn't enough content out yet but they're working on it swiftly I'm sure.

My point is that I think that RIGHT NOW AT THIS VERY MOMENT there is not much content in the game so it FEELS like you have a bunch of these items when in reality its just some of the stuff you can farm. Those items are meant for lowbies anyways.

That being said, IT IS NOT A BAD IDEA!
Had to make sure that my point was clear on that. It will have detrimental effects to the low level population/newbie area at this moment.
I could see it being extremely useful with a developed crafting system but that seems something extra and some time off since they are working on areas/classes/balance etc.

Much better response than my old one, sorry!

Rodeo
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Re: Equipment improvements

Postby Rodeo » Sun Dec 11, 2016 11:07 am

That's the reason why that some of the lower level stuff should be level locked so a 25er can't go in and hit it. At endgame with surplus of items it's gonna end up like rok and NM people do a boss until they have a item then they stop doing the boss. But as far as farming regular mobs in GY and dreads to build up equipment this is a solid idea. But I do like lats idea better than mine it's less work it seems.

Which yes we need more content and I am sure builders are working very hard in it.

Rok and NM and even batmud have been in development for decades and when most of us started playing we alreadt had alot to do and collect.


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