Making Bards Better

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Fri Dec 09, 2016 1:06 pm

Kawasaki wrote:
NiteHawk wrote:
Kawasaki wrote:I just tested it, the songs don't affect ranger pets in the party, I am unable to heal them with the HP song, and the INT song doesn't increase their intelligence any.


This is actually untrue, it does work. (Not sure how you are even checking INT because they don't have anything to effect INT.)

NPCs don't have timers like players do. If there was 15000 timers in game ticking it would seriously have a impact on the server. Instead, NPCs timer is based on exhausted. When they exhaust, it is a tick. So your pet won't heal unless its exhausting itself, unfort. Theres not much that can be done about that and I'm not about to make a separate timer for that just right now. Maybe will adjust in the future. Mind you for other effects it should be OK.

They are getting the STR bonus though, which would be something you could actually test :P


The monster which we tested on had a base int of 17(4) he sent it away and I turned my song on, I think started playing the INT song that we had at that point, he checked the pet info again after bringing it back and it still had 17(4)


Pet info is base stats with its gear you noob. It has nothing to do with it while it's out (Which makes sense since you can /pet info while it's not out.

Fixed songs.

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Folder
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Re: Making Bards Better

Postby Folder » Fri Dec 09, 2016 2:52 pm

So does INT affect anything on bards now, besides the usual searching/being robbed?
<Silhouette>

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Fri Dec 09, 2016 4:00 pm

Folder wrote:So does INT affect anything on bards now, besides the usual searching/being robbed?


Not right now. I wanted to try it like this though. It didn't really matter overall because they had a large boost to cure so they maybe gained 10 HP per heal max anyways.


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