Liking the mines too, need to get killing some stuff more so I can figure out what drops do. Anyways just saying thanks for the new stuff and for doing a good job with it

Thi wrote:If I may add, this honestly could serve as sample or standard for upcoming areas, truly well designed, interesting and a lil but puzzling!
Keep 'em coming!
Thi wrote:By scripting I take that you're using Lua isn't it?
If so, it might be worth to teach the builders, it's relatively easy and would save you time to do reviews only.
Do rooms support scripts as well? Cause that would make for very interesting suggestions for player interactions.
NiteHawk wrote:Thi wrote:By scripting I take that you're using Lua isn't it?
If so, it might be worth to teach the builders, it's relatively easy and would save you time to do reviews only.
Do rooms support scripts as well? Cause that would make for very interesting suggestions for player interactions.
Yes that is correct.
It has some handling. The reason why I haven't released it to them yet is that it's not fully complete yet, plus i cannot give them free scripting reigns and need some sort of system (gonna have to make a small builder tool they can test offline with all the functions.)
It is more then just Lua since theres about 500 or so new functions that the LUA uses to communicate with the server. By giving this to builders it would mean they could become generally gods. I'm not saying any of them would abuse it, but you can virtually do anything in scripting that an admin can do, and even more.
I need to make a document of all the functions then a simple program which will be a dumbed down server for testing purposes. I have an idea on this though instead, which would involve a second dummy server that they have complete access to test. Soon though!
I just want to state, that the orishium rocks spawn every few hours randomly (2-4 hours). I'm interested to know if its working proper, and such. They are pretty much like little gifts. Has anyone tried them out yet? You'd obviously need a certain item to break them on the 4th level. 8)
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