NiteHawk wrote:Folder wrote:The grind is a bit long imo. It's certainly doable but can feel hard at times. More quests and higher lvl areas would help a lot with that, as well as quests just giving a bit more xp (not gold, that is fine).
More importantly I think the bigger issue is that some classes level way easier than others. Cleric is ezmode. Thief blows. Monks are awesome, assassins less so. We may want to consider adjusting total xp needed based on actual leveling speed, not perceived endgame power/usefulness.
Well dreadlands is technically the highest level mobs in general, though we need more of those areas (we coming with another soon) then the EXP should prob be boosted a tad. Or perhaps yeah, class exp changes.
For EXP rates though atm:
Assassins=400mil
Barb=300mil
Bard=350mil
Cleric=300mil
Druid=350mil
Knight=300mil
Monks=375mil
Necromancer=400mil
Paladin=325mil
Ranger=325mil
Sorc=375mil
Thief=300mil
Adjusted idear, for example is knocking off some that need it:
Assassins=350mil -50mil
Barb=300mil 0
Bard=325mil -25mil
Cleric=325mil +25mil
Druid=350mil 0
Knight=275mil -25mil
Monks=375mil 0
Necromancer=375mil -25mi
Paladin=325mil 0
Ranger=325mil 0
Sorc=375mil 0
Thief=250mil -50mil
It's tough to say how fast is what yet, peoples opinons would be good. The above is obviously nothing set in stone, just starting something so peole can think up and adjust.
Just a side note: barbs actually need 325k for Zerker. At least it was for me and it's still what's showing on my stat sheet.