Making Bards Better

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Folder
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Re: Making Bards Better

Postby Folder » Tue Dec 06, 2016 3:33 pm

40 sounds fine then. Tune as necessary after seeing it in action.
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Ardrahz
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Re: Making Bards Better

Postby Ardrahz » Tue Dec 06, 2016 3:35 pm

Should we be expecting bard changes soon?
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Fluffy
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Re: Making Bards Better

Postby Fluffy » Tue Dec 06, 2016 3:43 pm

I feel it would make more sense if they were grouped differently, Let me know what you think

Int/Wis

Str/ << not sure what to pair this with unless you put agi here and took out attack delay.

Agi/ -attack delay

Hp/armor

Hp Regen/ small mp regen

Would allow you to focus on what you wanted to buff in parties and help regen in the downtime . I feel this would help bring Bards more in line with other classes and make them a more desired class for parties.

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Folder
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Re: Making Bards Better

Postby Folder » Tue Dec 06, 2016 4:01 pm

To me the idea of buffing int/str is that you're doing a damage boost regardless of who is in the party. Also buffing wis and druids = ?

I'm not much of a fan of the exhaust delay because this is druid's signature thing, and stacking them would be pretty crazy.
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Honzo
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Re: Making Bards Better

Postby Honzo » Tue Dec 06, 2016 4:13 pm

I was hoping you'd go a different direction myself. Putting the Strength buff with Armor to improve their solo capability while also giving more buff options. Then you could move int on to the magic resistance absorb(both are magic related, while armor and strength are physical). Int just doesnt give any benefit to a bard so you'll only gain little strength for the purpose of allowing another class to be able to buff - why not just have it as an alternative so that having a bard could fill the role as well. Then again that gets in to homogenizing classes. The heal being bumped up to 50 seems good to me. Weapons are going to scale dmg higher and you're not going to be able to increase the healing much since its only 25% instrument contribution. While we're talking about instruments, they have a dmg rating but do they actually affect weapon dmg? Should it? idk. Just my 2c. I just want to make sure that they are viable solo too, if anything for pvp. Right now their group viability seems okay, they just cant do multiple buffs. It can often times feel really boring. It's nice when you can throw out some nice heals, deal some good dmg and can amp up others or give some protection though. I also disagree with giving bards haste. I think that its a nice thing for druids to have. Kind of like how rangers have pets, or barbarians can rage, or monks roundhouse. Adding the other instance to bard would cause balance issues too like you've already thought about.

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 6:49 pm

I am probably going to linch the AGI one for now. I think it's going to be a problem overall to balance if I have to start giving out 2AGI and all that. It might make some races a bit op too if you sit with one in there.. Let's skip that.

Instruments aren't damage, they are used for spell boost as I wrote above. They do not effect weapon damage and never well. Just a typo that needs to be adjusted but not right now.

INT will boost the heals of your bard though, but yeah, that is the only thing.

Anyways...

It's going to either be:

STR/INT, because both do damage boosts.
SPELL NEGATION/ARMOR because both boost tank.

Or

STR/AC - boosts physical
SPELL NEGATION/INT - boosts magical.

And at the moment, HP on it's own.

In any case both ways seem fine to me, but I'll go with what people think is popular. What do you guys want/think then? I see option one being more useful solo, but option two being more useful in parties. I will not be giving both options to them though.

There is no way we will be giving them a MP regen. MP is supposed to be hard/sought out.

+++

For instruments, I was thinking of nitching the whole idea of them granting song power too. For some reason people don't really understand how they work, and then don't understand it's both charisma and a good instrument that you need. Instead I was thinking that instruments can boost their overall MP, or maybe something else, and leaving the instrument entirely charisma based so its more simple. I am not sure yet though.

In terms of time to change, it's going to be a little.

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Re: Making Bards Better

Postby Thi » Tue Dec 06, 2016 7:01 pm

Kawasaki wrote:
Thi wrote:I'd say leave Bards gimped so Dustin has a harder time leveling, but that's just a personal bias. <3

Never paid much attention to bards so I can't help you there.


I love you too Thi...

I got your back man <3 Always!
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Kawasaki
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Re: Making Bards Better

Postby Kawasaki » Tue Dec 06, 2016 7:19 pm

Is it possible that bards can heal everything in party, including the spawns?

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 7:28 pm

Kawasaki wrote:Is it possible that bards can heal everything in party, including the spawns?

That's what their song does already I would figure.

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Re: Making Bards Better

Postby Kawasaki » Tue Dec 06, 2016 8:10 pm

From what I have seen it doesn't seem to heal the golem spawns or anything but it might be that they get attacked more often than others.


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