Making Bards Better

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NiteHawk
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Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 12:37 pm

I think bards are kind of shortchanged. Let's fix that.

Bards have five spells.
Power - Gives them strength (4-5)
Int - Grants them intelligence. (1-2)
Absorb - Grants them spell damage reduction. (10-15%)
Armor - Grants them armor (20-25?)
HP - Grants HP per tick.

I think that the songs are fine but they are too separate. What I propose is>
Power - Grants strength and intelligence (3-4 str, and 1int plus maybe 5 spell damage).
Absorb - Grants them armor and spell damage reduction (same as above just mixed).
Speed - (NEW) Grants everyone 1 AGI and -1 second off their exhaust timer...
HP - Grants HP per tick, more out of combat.


HP would be unique. Let's say it grants 40-50 HP per tick to all members (seem ok?). Then out of combat you would get x3 that, so 120-150HP per tick. Or maybe even x4.

The reason why power grants less strength is because I want to make it so sorcs POWER spell is stacklable with this, thus making both useful in any situation. I would also lower the power spell on sorcs to 2-3.

The speed one might be too strong and not needed. I might ignore that one. There is an issue with that cause of druids haste. It would mean with haste and that, you attack 2 seconds faster per round. While that doesn't sound like alot, well, it's alot, specially if your are a healer. So I think Either ignore that, or reduce it to something like 0.5 seconds, or just plain give +2 agi instead. Could also give something like 0.25 seconds, which isn't alot but it would help ensure your party is always attacking first in most cases.

The above changes might be too strong, feel free to comment on everything.



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The final thing I want to add is that spells are effected by instrument and charisma. They both need to be good to get the values above. How should we line this up? Right now it's about half and half. But maybe charisma should be more important (75% charisma/25% instrument?)


Maybe instrument instead could boost overall MP, back up to normal levels, or do other things. (I.E. You start with 0.5x manapool, with a level 25 instrument you'll be at around 1x mana). What do you guys think?

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Kawasaki
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Re: Making Bards Better

Postby Kawasaki » Tue Dec 06, 2016 12:46 pm

I think the remixed songs would make it a lot easier to pick which song to play, right now its hard to decide if I want to play str or int, all depending on who is in the party.

I would love the amount of healing to go up to at least 30-40HP per tick so that sounds like a good change as well, I think making it x3 or x4 out of combat might make it so that you don't need potions or a dedicated healer as much so maybe only x2 with that option.

I would like the position of the bard hideout to be moved as well, right now to get your instrument at level 8 you have to run through areas that are designed for much higher areas, but for rangers to get their bows/arrows they just have to walk down to canopia where they are already heading to start leveling up.

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Ardrahz
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Re: Making Bards Better

Postby Ardrahz » Tue Dec 06, 2016 12:55 pm

i got my 8 instrument in canopia
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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 1:08 pm

Kawasaki wrote:I think the remixed songs would make it a lot easier to pick which song to play, right now its hard to decide if I want to play str or int, all depending on who is in the party.

I would love the amount of healing to go up to at least 30-40HP per tick so that sounds like a good change as well, I think making it x3 or x4 out of combat might make it so that you don't need potions or a dedicated healer as much so maybe only x2 with that option.

I would like the position of the bard hideout to be moved as well, right now to get your instrument at level 8 you have to run through areas that are designed for much higher areas, but for rangers to get their bows/arrows they just have to walk down to canopia where they are already heading to start leveling up.


Pretty sure the instruments there are higher level though. I mean I can move it but then we cant expect all hideouts to be in the canpoia area.

I agree with the healing, maybe x2 is enough.

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Kawasaki
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Re: Making Bards Better

Postby Kawasaki » Tue Dec 06, 2016 1:10 pm

NiteHawk wrote:Pretty sure the instruments there are higher level though. I mean I can move it but then we cant expect all hideouts to be in the canpoia area.

I agree with the healing, maybe x2 is enough.


I was thinking closer to Bitryn instead of all the way up near Turenyara.

Ardrahz wrote:i got my 8 instrument in canopia
I never checked the store I figured I had to get it at the hideout, I will check the other stores and see if they are there as well if they are I will remove my complaint about the location :)

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 1:12 pm

Kawasaki wrote:
NiteHawk wrote:Pretty sure the instruments there are higher level though. I mean I can move it but then we cant expect all hideouts to be in the canpoia area.

I agree with the healing, maybe x2 is enough.


I was thinking closer to Bitryn instead of all the way up near Turenyara.

Ardrahz wrote:i got my 8 instrument in canopia
I never checked the store I figured I had to get it at the hideout, I will check the other stores and see if they are there as well if they are I will remove my complaint about the location :)



Yes all stores should have instruments.

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Folder
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Re: Making Bards Better

Postby Folder » Tue Dec 06, 2016 1:35 pm

New songs sound great. I'd suggest ditching the -exhaust timer part of speed and make it +2 agi (possible would need to be nerfed to +1 if it's too strong). People will love bards.

Also please only x2 out of combat healing, as Dustin said it would mean they can level for pretty much free if it were higher.

How long are the ticks for healing? 40-50 sounds ok but I'm not sure of the tick rate.
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Thi
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Re: Making Bards Better

Postby Thi » Tue Dec 06, 2016 1:52 pm

I'd say leave Bards gimped so Dustin has a harder time leveling, but that's just a personal bias. <3

Never paid much attention to bards so I can't help you there.
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Kawasaki
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Re: Making Bards Better

Postby Kawasaki » Tue Dec 06, 2016 2:06 pm

Thi wrote:I'd say leave Bards gimped so Dustin has a harder time leveling, but that's just a personal bias. <3

Never paid much attention to bards so I can't help you there.


I love you too Thi...

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NiteHawk
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Re: Making Bards Better

Postby NiteHawk » Tue Dec 06, 2016 3:05 pm

Folder wrote:New songs sound great. I'd suggest ditching the -exhaust timer part of speed and make it +2 agi (possible would need to be nerfed to +1 if it's too strong). People will love bards.

Also please only x2 out of combat healing, as Dustin said it would mean they can level for pretty much free if it were higher.

How long are the ticks for healing? 40-50 sounds ok but I'm not sure of the tick rate.


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