Leveling-group healers get the shaft

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Folder
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Re: Leveling-group healers get the shaft

Postby Folder » Thu Dec 01, 2016 12:34 pm

I don't think clerics need it all tbh, it's redundant when they can just heal undead to death. Unless there's something I'm missing you're just giving 2 ways to do the exact same thing. If we want it for lore reasons, ok, I can understand that sorta.

If we are sure we want both to have it then how about 8 for both? No need to make it different assuming it's the same power for both classes. I leveled to guard 23+ with nothing but smite at 10mp (with 18 int) and it was fine, and that was before you buffed smite. It doesn't need to be outrageously good imo.
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roxxgui
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Re: Leveling-group healers get the shaft

Postby roxxgui » Thu Dec 01, 2016 12:46 pm

NiteHawk wrote:
roxxgui wrote:Well, if that is the fizzle rate on aid ( i am not doubting) , i am just completely unlucky. I was partying with Monsterbasher and i must have casted like 30 aids in total, i fizzled like 8-10 of them at least. But i can be unlucky, thats not a problem. On smite it fizzles way less , maybe my character has the mentality of a offensive cleric!
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I have a bard and indeed the aoe healing would gimp them a bit, i dont know how much the song will heal at 25, im only at 17 and it heals like 12 per tick, wich is pretty low. If the bard healing gets to 25-40 at 25 it is still better than cleric cause it doesnt consume stamina and the mana cost is way lower to sustain. Maybe the cleric aoe heal kinda gimps bard indeed, cant say for sure cause i dont know for how much the healing song will heal at 25.

PS: i didnt know level decreased fizzle rate, thats good to know ^^.

With a lvl 25 oad blue/purple instrument it should be 30-35 hp per tick yeah.
What aboot 6mp for pally and 8mo for cleric then



Sounds fair to me.
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Re: Leveling-group healers get the shaft

Postby roxxgui » Thu Dec 01, 2016 12:49 pm

Folder wrote:I don't think clerics need it all tbh, it's redundant when they can just heal undead to death. Unless there's something I'm missing you're just giving 2 ways to do the exact same thing. If we want it for lore reasons, ok, I can understand that sorta.

If we are sure we want both to have it then how about 8 for both? No need to make it different assuming it's the same power for both classes. I leveled to guard 23+ with nothing but smite at 10mp (with 18 int) and it was fine, and that was before you buffed smite. It doesn't need to be outrageously good imo.

With the lesser heals doing less healing, leveling curing undead is way worse than it was before. I spend 5 mana to deal 40 damage, or i spend 10 mana to do 60-70 , or 20 to do 120. Leveling using Aid on undead is not viable at all, it will be a mana pot battery i will need to go back to town really often.

And i need smite to do some damage to non undead creatures since i want to do quests that require me to kill non undead, even if it is way slower than a solo dps class. A barb with similar gear, 1 level above, same divinity was hitting 200-220 per hit on the eagle, i was hitting with smite 70-90. I think it is a decent way for clerics to do quests with non undead and undead without having to be a mana pot bank.
o/

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Re: Leveling-group healers get the shaft

Postby NiteHawk » Thu Dec 01, 2016 1:20 pm

Folder wrote:I don't think clerics need it all tbh, it's redundant when they can just heal undead to death. Unless there's something I'm missing you're just giving 2 ways to do the exact same thing. If we want it for lore reasons, ok, I can understand that sorta.

If we are sure we want both to have it then how about 8 for both? No need to make it different assuming it's the same power for both classes. I leveled to guard 23+ with nothing but smite at 10mp (with 18 int) and it was fine, and that was before you buffed smite. It doesn't need to be outrageously good imo.


Healing is a mechanic that doesn't allow resistance but eats up a ton of mana. Theres no way a priest can be stable aiding undead and such too. It's probably good on it's own, but I don't think a cleric can keep it up for very long before having no money. That's why they have smite too really. More of a leveling tool.

And as they said below, Cure and Heal were lowered, I think it WAS needed, but because of the no resistance thing, I don't really want to increase the undead damage either. It's really hard to balance the heal vs undead right now.

Pally smite didn't really get a buff though, if thats what you were leveling. It's been pretty much the same as it always has been bar MP which I will be changing shortly.

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Re: Leveling-group healers get the shaft

Postby Folder » Thu Dec 01, 2016 1:30 pm

How much does aid cost? 20mp?
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roxxgui
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Re: Leveling-group healers get the shaft

Postby roxxgui » Sat Dec 03, 2016 2:30 pm

Folder wrote:How much does aid cost? 20mp?


Yes, 20 mp.

Since we were on the topic of aoe healing, i think bard healing could get a buff since you need a good weapon to heal 30-35 at level 25. But thats just my opinion.
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Re: Leveling-group healers get the shaft

Postby roxxgui » Sun Dec 04, 2016 11:24 pm

For some reason when i heal Ranger pets i get 0 exp. Dont know if that is intended or not.

And i know it was already adressed but, i really wish it was more worth doing a party only healing as a cleric. Like with a dps frend and he deals damage and i heal.
But i spend 20 mana to get 2-2.5k xp when i smite or ray and get 10-12k.
o/

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Re: Leveling-group healers get the shaft

Postby Folder » Sun Dec 04, 2016 11:38 pm

In theory I like the idea of healing giving more xp but how do you stop it from being exploited? If it gave great xp you could have 1 person beating up someone else while you stand there and spam heal them. That would be silly. Haven't thought of a good way to counter that yet, maybe someone else has an idea.

Party heal would be pretty nice. I don't think it should do more than say ~40 per cast though, unless NH wanted to scale it based off party size but that may be complicated.
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roxxgui
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Re: Leveling-group healers get the shaft

Postby roxxgui » Sun Dec 04, 2016 11:42 pm

Folder wrote:In theory I like the idea of healing giving more xp but how do you stop it from being exploited? If it gave great xp you could have 1 person beating up someone else while you stand there and spam heal them. That would be silly. Haven't thought of a good way to counter that yet, maybe someone else has an idea.

Party heal would be pretty nice. I don't think it should do more than say ~40 per cast though, unless NH wanted to scale it based off party size but that may be complicated.



Even if it was 6k instead of 2.5k, if you stood there healing spending 20 mana aid to get 6k instead of smiting (8 mana) an undead for 12k is not an exploit, you are just being dumb, specialy without getting KS bonus. ( i am not making those numbers up btw that is literally what i get in gy as a 22 cleric)
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Re: Leveling-group healers get the shaft

Postby Folder » Mon Dec 05, 2016 12:16 am

Would you be happy if you got 6k/aid?

In my hyopthetical I was implying that healing a target gave xp roughly equal to that of normal grinding, in which case I'd think the potential to avoid "real" leveling is pretty high.
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