Boss spawn timers and sewers key

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Folder
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Re: Boss spawn timers and sewers key

Postby Folder » Sat Dec 03, 2016 3:05 pm

Thanks for the increase on duration.

So, ok the way you're talking about the door makes some sense. To clarify is the morning reset the basis for timers such as this?

Edit : This was @Lat
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Lateralus
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Re: Boss spawn timers and sewers key

Postby Lateralus » Sat Dec 03, 2016 3:57 pm

Morning reset doesn't matter for oads anymore we can make them spawn at any time of the day for as big of a range as we want. I don't want to give away too much but it's not like ringleader where it spawns more than once a day and the next spawn is dependent on the last time he was killed.

Dreadlands is an oad area. so you may want to figure out times and once that's figured out you'll have a good idea when stuff will be there. I do wanna stress tho if you open the door with a key he will be there at some point so there is no wasting of keys (just time waiting for him to appear haha).

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Folder
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Re: Boss spawn timers and sewers key

Postby Folder » Sat Dec 03, 2016 4:15 pm

Ok, cool. Thanks for clarifying. I was under the impression his door closed within a short amount of time after going in. To be fair I haven't tested that myself, I was going off what someone told me. Will double check about that more.

Thanks again <3
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Cerebrus
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Re: Boss spawn timers and sewers key

Postby Cerebrus » Sat Dec 03, 2016 7:55 pm

Not sure it was said but we have a few ways of making a boss spawn

They can spawn a min/max time since it was last killed
They can spawn within a specific set time, then despawn
They can spawn once a day, twice a day, etc...
Pretty sire Chris said we can make it so one spawns if things are done in a certain order? (cant remember for sure, but Im sure with scripting it could be done)

Im sure there are more Im missing.

Thi
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Re: Boss spawn timers and sewers key

Postby Thi » Sat Dec 03, 2016 7:57 pm

Lateralus wrote:Morning reset doesn't matter for oads anymore we can make them spawn at any time of the day for as big of a range as we want. I don't want to give away too much but it's not like ringleader where it spawns more than once a day and the next spawn is dependent on the last time he was killed.

Dreadlands is an oad area. so you may want to figure out times and once that's figured out you'll have a good idea when stuff will be there. I do wanna stress tho if you open the door with a key he will be there at some point so there is no wasting of keys (just time waiting for him to appear haha).

If I may add to what you're saying, I prefer the randomness of it, which avoids oad whoring, meaning, don't make it a set timer or period, a suggestion would be after it's killed respawn would be 12 hours + a random between 1 and 12 hours meaning there's a wide range of when it could come up, which avoids one guild or the last killer to be able to predict and where it forever.

P. S. My wife is liking the game, keep up the good work cause that avoids me getting into trouble lol
Thi
You can find me online on Lightning.

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Lateralus
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Re: Boss spawn timers and sewers key

Postby Lateralus » Sat Dec 03, 2016 9:05 pm

@thi and yes that could happen in future battles too. The idea is a bunch of diff ways for people to pve. Some might be at the same time some might be random some might be for large groups and some for solo players. Trust me there will be a wide range.

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daedroth
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Re: Boss spawn timers and sewers key

Postby daedroth » Sun Dec 04, 2016 2:21 am

Thi wrote:P. S. My wife is liking the game, keep up the good work cause that avoids me getting into trouble lol



I wish my wife would like the game :(
I get into a lot of trouble.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


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