Nov 29th Balance Changes at DT.

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Folder
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Re: Nov 29th Balance Changes at DT.

Postby Folder » Tue Nov 29, 2016 10:37 am

Hard v easy is entirely subjective. What's not subjective is that it takes a lot of time to get to 25, and that's ok. I don't want to scare off any new players who spend a lot of time only to realize they picked poor stats. We need new blood.

And please don't take away the ability to trade characters. I don't want to level everything I'll gladly pay people for 25ers lol.
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Re: Nov 29th Balance Changes at DT.

Postby killa » Tue Nov 29, 2016 10:42 am

Folder wrote:Hard v easy is entirely subjective. What's not subjective is that it takes a lot of time to get to 25, and that's ok. I don't want to scare off any new players who spend a lot of time only to realize they picked poor stats. We need new blood.

And please don't take away the ability to trade characters. I don't want to level everything I'll gladly pay people for 25ers lol.


I think ur the only one that picked bad stats homie, sry lol...

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Re: Nov 29th Balance Changes at DT.

Postby Folder » Tue Nov 29, 2016 10:49 am

Nah I'm good I know how things work. I'm talking about new players man, we need to take them into consideration. If you spend time in the help channel you'll realize we have some and they have ZERO idea how things work, this is not a newbie friendly game.
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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Tue Nov 29, 2016 11:13 am

Scytso wrote:Love the new changes good balance even tho i am a monk lol.

Few more changes we could use is..

Druids when in bear form need /taunt to be a proper tank. And when in cat form they need a bit of a higher hit rate something like 5-10% nothing major but they just dont hit as offten as they should to be a dps class.

The zombie pet for lower level necros is very underwhelming, could use an hp buff seems to randomly go from 200-400-800... idk if thats intended but would help them level a lil more at lower levels if they didnt die so fast, Not sure how the sorc pets and ranger pets are yet havent got to test. While on that note zombies cost a bit to much to put out lol.

Search needs a bit of a bonus when it comes to finding thiefs and sin's just feels like they can hide a bit to long.


Just a few things that have come to mind while testing.

I believe the zombie gains power every 4 or 5 levels. I think it was to similate having more then one pet out as they used to be able to summon 2-5 pets. It's just a one pet that has the same attributes of X amount of pets.

You do need INT to search but I'll look at it. I'm not sure what the drop should be, and how much 20int vs 20int should do (at same level.)

Cats already have higher hit rate because they gain AGI. Generally that is the reason they gain AGI.

Maybe bears can get /taunt too but we'll see. I need to do some tests with druids first too.

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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Tue Nov 29, 2016 11:16 am

I'll have to disagree with stat allocation though. I get theres going to be some changes but the changes shouldn't hurt the characters too much if you picked the right stats to begin with.

Again, in the future, I propose a way to siphon EXP to a new character once one is deleted. I.E. You delete a level 25'er and gain 75% back towards a new character. You'd only be able to do one character at a time so you can't stack 'exp' in that idea. But unfort I think there are more matters to deal with before this.

Stat allocations will just be abused and I don't like that idea.

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Re: Nov 29th Balance Changes at DT.

Postby Folder » Tue Nov 29, 2016 11:31 am

Something like that is fine, better than nothing but still it's basically a punishment for new players. I'll say it again we really NEED new players and everything we can do to make the game more accessible we should do. Doesn't have to be right away since game is still new, but it should be there eventually.
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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Tue Nov 29, 2016 11:46 am

Scytso wrote:I would also like to throw out there that i firmly beleave that ppl should NOT be able to trade characters. It only promotes irl buying and selling of characters which in return promotes botting cause ppl will push harder to make 25ers and anything we can do to remove the reason for botting is a good thing. They should mean more than just currency. Not to mention ppl can just have someone else do all the work making the game pointless.


Also I understand this too, but I won't remove transfers because of it. The problem with ROK was it was far to worried to do anything to them except a slap on the wrist. We did remove everything from some, but not so often. Alot of people got second chances and all that. If you RMT in my game I'll purge you completely, items, characters, everything. Obviously there is no 100% solution here, because if you block transfers, then people can simply level up using dummy accounts and sell the accounts instead, etc etc. People will abuse what they can.

But if someone RMTs' you will be wiped, no warnings.

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Re: Nov 29th Balance Changes at DT.

Postby Folder » Tue Nov 29, 2016 11:48 am

What's RMT?
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Re: Nov 29th Balance Changes at DT.

Postby NiteHawk » Tue Nov 29, 2016 11:48 am

Folder wrote:What's RMT?


Real money trading.

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Re: Nov 29th Balance Changes at DT.

Postby killa » Tue Nov 29, 2016 12:04 pm

Folder wrote:Nah I'm good I know how things work. I'm talking about new players man, we need to take them into consideration. If you spend time in the help channel you'll realize we have some and they have ZERO idea how things work, this is not a newbie friendly game.


It was pretty straight forward to me. All the info is in the forums at this time, at first it was a bit vague but now that everyones asked all the questions and made all the threads, a simple browse of the forum is sufficient information for making a character. Letting new players know that there are forums for their questions is what needs to happen. Maybe when you type /help put at the bottom "Any other questions please refer to the forums" or something


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