Pretty straight forward: A player does a quest, with a reward of "Scroll of Unsoulbind" or whatever you want to call it. It will unsoulbind a single item for you. Also, the scroll should be soulbind to the character that runs the quest, to prevent farming scrolls for a specific item.
It should be repeatable, but on a long cool down, maybe monthly.
I just think that this should be implemented so that we can pass around rare items. For example, if someone wants to re-roll their monk, but has a +2 Bone staff that they want to transfer to their new monk, they should be able to. OR, if someone has a world drop, and they're quitting the game, that item should be transferable. There are probably a lot of other great reasons for implementation, but I'm not going to list them all here.
What do you guys think?
EDIT: Forgot to add, it should be a hardcore quest too. Maybe a KS on an OAD monster or something.
Repeatable Unsoulbind Quest(Weekly? Monthly?)
Re: Repeatable Unsoulbind Quest(Weekly? Monthly?)
Metzger wrote:Pretty straight forward: A player does a quest, with a reward of "Scroll of Unsoulbind" or whatever you want to call it. It will unsoulbind a single item for you. Also, the scroll should be soulbind to the character that runs the quest, to prevent farming scrolls for a specific item.
It should be repeatable, but on a long cool down, maybe monthly.
I just think that this should be implemented so that we can pass around rare items. For example, if someone wants to re-roll their monk, but has a +2 Bone staff that they want to transfer to their new monk, they should be able to. OR, if someone has a world drop, and they're quitting the game, that item should be transferable. There are probably a lot of other great reasons for implementation, but I'm not going to list them all here.
What do you guys think?
EDIT: Forgot to add, it should be a hardcore quest too. Maybe a KS on an OAD monster or something.
My issue is mainly that the reason for the soulbinding thing was to prevent a flood of items. I feel that eventually doing this the market will become useless faster. I understand though on rare items and the delay on it, I'm just not sure on this all yet though. If it is added to a quest I highly expect people will abuse it via having several characters who can run it (obviously you can't prevent people from having different accounts, or 25ers. Then it will be so easy to get that unsoulbinding everything will be the norm. In that scenario it might be better to just throw it in a shop, make it cost something crazy, (lets say 100-200k) and be done with it, because at least that is far more controllable then a quest that can be abused.
Re: Repeatable Unsoulbind Quest(Weekly? Monthly?)
Well I made the point that the unsoulbound item should be soulbound to the player who does the quest, similiar to the Ithon(sp?) Crystal that drops off RL. That way the unsoulbound item can never be given to another player.
Also, the quest idea just makes the whole thing a bit funner and more challenging, rather than just adding the item directly to a shop.
Also, the quest idea just makes the whole thing a bit funner and more challenging, rather than just adding the item directly to a shop.
Re: Repeatable Unsoulbind Quest(Weekly? Monthly?)
Have we thought about a quest that removes soulbound to character, and adds bind to account. I'd just like to not waste the lower lvl gear and use it on a alt. Rather than having to farm a new set each time.
Re: Repeatable Unsoulbind Quest(Weekly? Monthly?)
I actually like this idea or even what chris said about adding it to a shop for a large sum of gold.
I've got a +1 Bone staff with an ember and a brill enchant on it and I would hate to sell it to a shop once I get an upgrade, because I dont need it for that toon anymore.
Would like to be able to give it to an alt or something.
I've got a +1 Bone staff with an ember and a brill enchant on it and I would hate to sell it to a shop once I get an upgrade, because I dont need it for that toon anymore.
Would like to be able to give it to an alt or something.
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