Pally's, Guardians, and the Spectral Scythe!

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Tristan
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Pally's, Guardians, and the Spectral Scythe!

Postby Tristan » Mon Nov 21, 2016 3:21 pm

Well here we are. I played my way through the pally. My guild found me the First Spectral Scythe, and i worked 44 hours straight to get from 23-25. I had 12 hours with that beautiful weapon before it was changed to a 2 hander. However it brings up a good point to talk about. Guards need a little work. Smite is by far the worst spell in the game. The damage is laughable, (as in your better off just attacking) and the hit rate at lvl 25 was at best 1/3. Paladin and Guardians in lore are holy knights. If knights have the ability to drop their shield for a 2 hander, then why can't Paladins? Which brings me to the last point. I think the 2 hander right now is a bad idea. It incredibly boggles me that while there are no zerkers in the game, both the world drop a week ago, and the most powerful sword atm are both 2 handers, and no one can wield them... I also think they give classes stuck to the sword lower items to choose from. Even with the scythe equipped at 2hdr damage, i was barely even a threat to the ninja's i fought. That was with Full Heavy armor Capping at 77 ac with emerald helm and shield. We need this being said so that perhaps some balance can be given. This is just my experience from lvling to Guard. I fully understand the game is new, and takes time for things to catch up. However 80% of all characters are monks. Figure that one out.

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Folder
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Folder » Mon Nov 21, 2016 4:07 pm

What's your intelligence? For me smite was far faster than swinging my sword once I hit lv23. It does ~50% more damage than my melee and I have 18 int.

About the swords - yeah it seems goofy that we have 2handers that no one can use yet. I get that a scythe should be a 2hander and that's fine, makes sense. I'm sure we'll get more 25 items soon to balance everything out so I wouldn't worry much yet.

Monks are very strong, I made a thread about this already and haven't changed my mind. There's no downside to them except that they can't cast spells, otherwise they are amazing in all aspects.
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Tristan
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Tristan » Mon Nov 21, 2016 4:10 pm

i have 18 int as well, and my weapon damage was about the same, even with div. If i even got to land a spell at all. It also didn't get any more accurate at 25.

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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Folder » Mon Nov 21, 2016 4:16 pm

Something seems wrong with that. Like I said smite is ~50% stronger than weapon damage for me and we have the same int. Unless your weapon was way better than mine lol (using a normal shadow sword).

Re 2h : In the future I would love it if paladins could use 2handers (sacrifice shield ofc) and blunt weapons. Being restricted to one type of weapon is lame, variety brings characters to life. I know this means NH needs to change how weapon damage is calculated, as in paladin using a blunt weap does 3x (made up number) more damage than a cleric using the same blunt weapon.

edit: for comparison sake I did ALL my of leveling 23+ with smite, except for the few non-undead mobs I killed along the way.
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NiteHawk
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby NiteHawk » Mon Nov 21, 2016 4:18 pm

Tristan wrote:Well here we are. I played my way through the pally. My guild found me the First Spectral Scythe, and i worked 44 hours straight to get from 23-25. I had 12 hours with that beautiful weapon before it was changed to a 2 hander. However it brings up a good point to talk about. Guards need a little work. Smite is by far the worst spell in the game. The damage is laughable, (as in your better off just attacking) and the hit rate at lvl 25 was at best 1/3. Paladin and Guardians in lore are holy knights. If knights have the ability to drop their shield for a 2 hander, then why can't Paladins? Which brings me to the last point. I think the 2 hander right now is a bad idea. It incredibly boggles me that while there are no zerkers in the game, both the world drop a week ago, and the most powerful sword atm are both 2 handers, and no one can wield them... I also think they give classes stuck to the sword lower items to choose from. Even with the scythe equipped at 2hdr damage, i was barely even a threat to the ninja's i fought. That was with Full Heavy armor Capping at 77 ac with emerald helm and shield. We need this being said so that perhaps some balance can be given. This is just my experience from lvling to Guard. I fully understand the game is new, and takes time for things to catch up. However 80% of all characters are monks. Figure that one out.


Problem is half the people aren't testing anything but monks. The other thing is we don't have much on the heavy armor department. We are working on this though with the new areas. Monks need to be balanced though, they are overpowered right now, but I wanted to wait until we have more 25ers before we attempted to balance them. Armor on heavies should be around 100 though. Shields will deflect alot more when we get the proper ones IG. They should hopefully negate more damage to stay into the game though too. To be honest I think druids are better then monks but again, without proper gear it's hard to see this.

Paladins can't use two handers, that's how it's going to be. I understand it sucks that it was changed and our builders need to seriously test more before releasing, but it was not meant to be a one hander. The damage value of one handers aren't exactly there yet either. The actual one hander that is released is going to be stronger than the Spectral Scythe though I believe.

It's really hard to belance until we get OAD equiv things though. Monks are pretty much up there cause they get hand damage and AC. They are already close to max.

Smite is only meant for undead. It works on all but the damage is useless on anything but undead. You do need some sort of int though. With 16-18 int or around that it should deal higher than a sword should deal on undead. You will see the WRITING IN PAIN thing though. I did just adjust smite a bit, It has a easier time piercing undead now. I would say having 18 int would be like having 23 int. I have also increased the minimum damage by +2 as well.

This is your character on div now with the changes. This doesn't include AC or resists, but again, it should be better.

You call down a storm of holy lightning on a mrtest for 215 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 257 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 240 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 251 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 257 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 215 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 222 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 251 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 246 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 240 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 198 points of damage!
A mrtest writhes in pain!
You call down a storm of holy lightning on a mrtest for 215 points of damage!
A mrtest writhes in pain!



And your regular damage on div without armor again.

You attack a mrtest with your shadow sword for 124 points of damage!
You attack a mrtest with your shadow sword for 124 points of damage!
You attack a mrtest with your shadow sword for 131 points of damage!
You attack a mrtest with your shadow sword for 175 points of damage!
You attack a mrtest with your shadow sword for 153 points of damage!
You attack a mrtest with your shadow sword for 131 points of damage!
You attack a mrtest with your shadow sword for 168 points of damage!
You attack a mrtest with your shadow sword for 131 points of damage!
You attack a mrtest with your shadow sword for 139 points of damage!
You attack a mrtest with your shadow sword for 153 points of damage!
You attack a mrtest with your shadow sword for 161 points of damage!
You attack a mrtest with your shadow sword for 139 points of damage!
You attack a mrtest with your shadow sword for 161 points of damage!
You attack a mrtest with your shadow sword for 146 points of damage!
You attack a mrtest with your shadow sword for 168 points of damage!


Even before the changes, the damage with smite isn't bad at all. Again weapons are going to be better, and then once that is in I might raise smite damage more, but I don't see the smite damage sucking, maybe the resistance was the only real problem, but I adjusted that now. I''m not too sure where you are coming off with the damage though for All spells get more accurate as you level because your level will be higher then the mob you are fighting on typically in the same area.


Again though it's hard to state stuff when alot of weapons/armors aren't in yet.

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NiteHawk
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby NiteHawk » Mon Nov 21, 2016 4:20 pm

In terms of blunts though, it could be a class only item with proper values, but I'm not going to change the whole weapons system for this unfort. Far too much work for that bit.

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Re: Pally's, Guardians, and the Spectral Scythe!

Postby NiteHawk » Mon Nov 21, 2016 4:21 pm

P.S. you have tristan back, i accidentally moved the file out too by mistake when I was making a copy.

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Folder
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Folder » Mon Nov 21, 2016 4:36 pm

NiteHawk wrote:In terms of blunts though, it could be a class only item with proper values, but I'm not going to change the whole weapons system for this unfort. Far too much work for that bit.


Please do this builders. I'd love variety on weapon choices.
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Tristan
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Tristan » Mon Nov 21, 2016 4:43 pm

Lol, it's cool. I figured you were Testing. yea i was only using smite on undead. i used the blood Saber to lvl 25. with 20 Str, and i still outdamaged smite. The reason i called it useless was the MR of the undead. I wasn't wrong either in the it landed on average 1/3 times, if it effected at all. It just made more sense at the time to melee and save the mana for heals. I Still think pallys should be able to 2hdr, but hey can't win them all. My post was mainly just trying to get the class looked at. Cause it does need some help, and as someone who has put thousands of minutes into the class i feel i know it pretty well. Yea the Scythe situation sucked,and i feel i got the shaft on it, but i can also understand where your coming from. However it felt like i got punished just for playing the game.

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Tristan
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Re: Pally's, Guardians, and the Spectral Scythe!

Postby Tristan » Mon Nov 21, 2016 4:43 pm

which i know wasn't the case. BTW lol


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