First off the grind. Come on the era of grinding your life away is gone ppl want end game content more than a 5 year grind. You ether bot your way to the top here or spend day after day grinding the same thing. Yall reduced partys to stop us from exploiting the one bonus we did get which was party exp. Trust me you couldnt just sit there and level stupid fast. If you did get any exp while sitting there it was roughly 1mill every 2ish hours. (I know this cause i tested it with my knight which i did nothing but taunt for the party for 2 hours.)
I honestly feel the exp needs to be reduced from 300mill+ to more like 150mill-200mill. Yes this will allow us to get to end game much faster but the grind should not be the game it should be just the start. Counter that with the ability to get crafting at lvl 25 and make crafting a level system so we can feel like we are accomplishing something rather than just grinding to be able to pk ppl. You could even add into the crafting system the colors of items so that we can make green to start and once we get to the next level of crafting for that item we can make blue and purple so on. Not to mention this is a % drop game so make crafting the best way to get gear that way its a level playing ground all around since its a single player game and some ppl wont find a party now due to the 5 man party cap. And trust me i know the game isnt at end game yet but yall are going to do what make 5 man partys and give us 10 - 20 oad's that arnt even guaranteed drops? Ya thats going to go over well. Lets grind up to 25 for a CHANCE at gear in a game that has no more than 50 players on at one time... there is a major flaw in that idea.
Second thing on the list is the drop rates. I could understand higher items haveing lower drop rates but come on items thats are ment to be leveled with and sold for gold to get anywere in the game and they was already hard enough to get yet yall desided it would be a good idea to nerf there drop rate? Instead of nerfing the drop rate you could just allow us to not have to grind the same monsters for 5 days striaght to get anywere in game and maybe we wouldnt have 5-10 of the items. I been playing since day one and i have only found 1 bone staff. I have seen 2 daggers drop, 1 bow, and 2 shields... if yall feel this is good drop rate for having played over 100 hours (i say 100 cause i cant figure out exactly how much but i know its at least that much) i beg to differ. Common and uncommon loot shouldnt be hard to find. Purples i can understand giving a 2-5% drop rate but when it comes to green items they should be 20-30% drop rate at least. If you feel this will flood the market with to many items than you could always make it so you can dismantle them for items for crafting? I know you love crafting stuff Nitehawk

We are all to old to spend so much time on grinding just to get to 25 and than just to kill other players. The game is on a good path but yall are starting to back peddle. You will start losing players and than you wasted your time spending so much time coding the game just to have it die. So please take into consideration that the ppl that are getting to level 25 and finding items arnt normal players they are putting a lot of work for a very lil outcome. If you want a game to succeed you cant make its players depressed with low drop rates long ass grinds and the feeling of unaccomplished end game. Please dont let the game die.