Thanks for the feedback.

@NiteHawk
I can easily kill that cricket. It's only the click of a button. The subtle sound of someone walking through the leaves is okay though, yea? I thought it made it really creepy. It's like, "I hear that undead fucker lurking out there somewhere"

I can also break up the sounds into individual .wavs or .oggs for you. The ambience is really just a bunch of layered stuff. You and I would have would have to set aside a time to work together on that point (I know sound isn't a priority at the moment, so whenever. The sounds are really just extra spice, so no rush I'd say). It may be weird to keep them in sync if a player were to turn it on after the track has already started. I've never programmed music into a game, but I know it could be possible to keep them in sync, just keep the effects and ambience playing together whether one is off or not, and when the player turns it on/off it can fade in/out. Does that make sense? I get what you are saying, do you get me? Hehe.
As for epic drums, I can do this. For each area it could become quite the task. However, I suppose the OAD/boss areas could use some really spectacular battle music. I just need directions to the areas so I can take a look.
Think big strings and big drums! I know that will hype just about anyone up, lol.
Also, I've got 12 tracks done I think? How many more would you reckon you could use? I can do about 10 each weekend, or more, depending on my studies at my university (game development hehe).
Also... again, heh, if anyone else found anything annoying like that cricket, let me know. I had corpse flies buzzing around on the Raider's Road piece with an entirely different ambient track, but I quickly became annoyed by them and deleted the whole thing.
