Heavy armor, 2h swords/axes, helmet
Suffocate - prevents enemy skill use for 1 roundo
Cursed Blood - sacrifice % of health to increase damage output for 1-2 rounds
Devour - Use 2 attacks to deal a heavy blow, healing yourself for a small amount of health (less than cost of damage buff)
I am trying to think of classes we do not have, and one of the things I thought of was a heavy armor class with a bit of risk involved. The idea is the Cursed Knight is to buff yourself, dealing damage to yourself and for and then finishing off with a heavy blow to try and leech a bit of health back and continue fighting. If they get focused without landing a healing blow, they can be killed. Heavy armor and high End will make it harder to kill, so maybe a small Aging penalty.
Another idea is a roundhouse/rage mechanic that heals the Cursed Knight, but only while buffed. The damage buff duration would need to be extended to make this idea more effective.
Suggestion: Cursed Knight
Re: Suggestion: Cursed Knight
Why does this remind me a little of Tales of Ma... eh... that: http://te4.org/ ?
Actually, some interesting classes there.
Actually, some interesting classes there.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Suggestion: Cursed Knight
I like heavy armor classes
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