Dodge

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NiteHawk
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Joined: Wed Apr 20, 2016 7:33 am

Re: Dodge

Postby NiteHawk » Mon Aug 29, 2016 5:24 pm

Remember, I know you will have trouble hitting monsters right now. This will be fixed.

For NPCs: Should the dodge AGI be around what it was before? If that is the case, to get it back to where it was, I need to lower AGI by about 6-8 on their dodge rate. I think this is needed anyways cause they shouldn't dodge as much as players do.

For hit rates, if I want it to be the same, I'd do opposite and increase it by 6 to get that 'average 50%' again. Do we want this, or should I keep the hit rate the same against players?

Alternatively I can just modify the formula I think so we dont have to make NPCs with 20 agi attack and 2 agi dodge. Will be confusing that way.

EDIT: Adjusted, needs testing

Going to give PVE combat 20%+ to both attack and dodge which will make it better.

Before you could have a hit rate of 70% with 24 agi, and with 18 agi was 30% on NPCs. 50% was baseline for same AGI.

Now it is 55% baseline, 65% with 24 agi, and 45% with 18 agi, or around. They might hit you a little more then before, but I am going to adjust all monsters by -2 or -3 AGI to compensate for this, so the that will knock off 4-6%, and their baseline will start like it was at 49% or 51%. (from 55%).

Thanks.


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