Folder wrote:NiteHawk wrote:This is for the new changes, just adding some more insight with higher STR.
This is with 23 STR, Means you have lower AGI, and we need to balance AGI, and Armor anyways. Again this is WITH DIV. So the numbers should be slightly higher then you'd think.
BARB (DW): 217-291 -- RAGE MAX 363
KNIGHT: 192-257
Monk: 168-201 -- RH MAX 402
Assassin (DW): 141-199 --- BACKSTAB MAX 796
Thief: 125-172 --- BACKSTAB 515
This is with 21 str, which I think is probably the max that these classes would do for a decent character. Maybe I missed something but we'll see
Paladin: 165-221
Bard: 154-207
Ranger: 166-192
Druid: 163-228
I'm thinking about adding one more arrow that gives +1 more max on top of the max arrow too making rangers 173-192. Their damage is meant to be overall lower but better average.
One problem I see is that maybe I need to take into account two handed weapons for the classes I want to have it. For zerkers, it'll be aritifical and similar to DW'ing. Knights should have it too, but I think then THEIR max strength should be as it is above, 192-257 with 23 STR. I'd think I'd do something similar and remove 10% damage when not using a two handed weapon then.
I don't see any other then those two using two handed weapons, I'm not sure it's worth it to even add though.
Most people won't be making 23 str characters, I'd recommend balancing around 22 for those, 20 or 21 for monks maybe since they are going to want maybe +1 agi. Sacrifices are pretty steep for 23 str, like half orcs being such low agi or wrecked by magic.
25% RAGE bonus - good, 50% was nuts.
Your druid with 21 str is what strength morphed, and is that cat damage? A cat druid should be doing more damage than a paladin but less than a barb, knight or monk I'd think.
Paladins should be on the low end of the spectrum imo because of their heals.
Did you up the minimum on slayers? They need a boost to minimum backstabs imo. I've hit people for ~250 with a backstab, neutral with 22 str. That can be 1 hit from a knight or barb.
Overall these changes look solid and we'll need to play with them more once they are in.
I disagree with druids and monks though as druids don't get the +1 attack anymore. Monks may seem underpowered here but they actually do deal more damage with 5 attacks then druids plus have RH. But yeah it's cat form.
For slayers, I'm thinking about removing the random backstab multiplier and just maxing it to 4x static, as its hard to balance when both the weapon and the backstab multiplier give random numbers. So it should help the minimum a bit there. At least push it to the 400-450 range with 22 str on neutral div with the lowest hit. Then duel wielding would just add 10% bonus like it does for barbarians, keeps it simple.