divinity reworking

Cerebrus
Posts: 256
Joined: Fri Jun 17, 2016 2:15 pm
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Re: divinity reworking

Postby Cerebrus » Mon Aug 22, 2016 10:34 pm

Still like this idea, particularly the part I added lmao :lol:

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Frost
Posts: 16
Joined: Fri Jun 24, 2016 12:04 am

Re: divinity reworking

Postby Frost » Thu Aug 25, 2016 7:37 pm

I like the idea of using temples to create a major gold sink. This could be useful for end game economics.

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daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: divinity reworking

Postby daedroth » Fri Aug 26, 2016 4:58 am

Divinity specific traits and general traits (for all divinities) to choose from, undecided on the idea though, I like it... but... I like the idea of a static divinity bonus more and combined i dont think would be good. But yeh, good gold sink. A better gold sink would be to make them durational and only one bless/buff at a time.
Actually one of the blessing could be the standard divinity effect vs what you have div on.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


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