Trying to remember what every stat does right now and add it for you guys here. If you see missing stuff ask or let me know.
Strength
-Physical Damage
Agility
-Dodge
-Hit rate
If two characters have the same level they will have a dodge rate of 50%. Every agi point higher or lower should be about 3-4% per point. Monks have a hidden modifier, which is typically like having +2 AGI. Barbarians would be opposite. This along with damage will be balanced out better when we have the level 25 'test week'.
Endurance
-HP amount per level
-Speed of passive HP gain. (7.4 seconds - (Endurance/10))
--Will also effect HP speed gain in temples.
Intelligence
-Spell damage **
-Spell duration. **
-Fizzle rate. **
-Hiding (vs Search)
-Searching (vs Hide)
-Autosneak amount (Level*Int*0.06)
-Steal amount
**Does not effect bards.
Wisdom
-Resistance to spells (Class/Race can also effect this on top. But without wisdom, it makes it a moot point.)
-Amount of MP
-Damage negation to spells. This will be a set amount and will reduce the oncoming damage that breaks through resistance.
-Speed of passive MP gain. (10 seconds - (Wisdom/10))
--Will also effect MP speed gain in temples.
Charisma
-Bards use this for any spell damage, duration, fizzle rate, etc.
-Taunt and Mark skill. (Knight & Ranger)
10 charisma: 0 HP -- 0 MP
11 charisma: 0-1HP -- 0 MP
12 charisma: 0-1HP -- 0-1 MP
13 charisma: 1-2HP -- 0-1 MP
14 charisma: 1-2HP -- 0-2 MP
15 charisma: 1-3HP -- 0-2 MP
16 charisma: 1-3HP -- 1-2 MP
17 charisma: 2-4HP -- 1-2 MP
18 charisma: 2-4HP -- 1-3 MP
19 charisma: 2-5HP -- 1-3 MP
20 charisma: 2-5HP -- 2-3 MP
21 charisma: 3-6HP -- 2-3 MP
22 charisma: 3-6HP -- 2-4 MP
23 charisma: 3-7HP -- 2-4 MP
Current Stats
Re: Current Stats
Is Charisma breakpoint based? As in being between above 16 but below 20( say 17-19) will still give you only 2 to 4 hp.


Re: Current Stats
Reckqq wrote:Is Charisma breakpoint based? As in being between above 16 but below 20( say 17-19) will still give you only 2 to 4 hp.
Yes. I am actually aiming to adjust it though.
Re: Current Stats
I.E.
Char stat, and values.
23 3 to 7 HP
21 3 to 6 HP
19 2 to 5 HP
17 2 to 4 HP
15 1 to 3 HP
13 1 to 2 HP
11 0 to 1 HP
12 0 to 1 MP
14 0 to 2 MP
16 1 to 2 MP
18 1 to 3 MP
20 2 to 3 MP
22 2 to 4 MP
Alternation between MP and HP... pretty much. Won't be useful for all classes to have certain charisma points but it should field it a bit better if they need something random to sink into. At minimum two points for non MP users.
Char stat, and values.
23 3 to 7 HP
21 3 to 6 HP
19 2 to 5 HP
17 2 to 4 HP
15 1 to 3 HP
13 1 to 2 HP
11 0 to 1 HP
12 0 to 1 MP
14 0 to 2 MP
16 1 to 2 MP
18 1 to 3 MP
20 2 to 3 MP
22 2 to 4 MP
Alternation between MP and HP... pretty much. Won't be useful for all classes to have certain charisma points but it should field it a bit better if they need something random to sink into. At minimum two points for non MP users.
Re: Current Stats
Agi used to be the modifier for stealing, right? I feel like we don't want int to be the main stat for thieves (if it affects stealing, sneaking, searching, disarming...). Everyone would just make gnome thieves at that point. Agi should come into play somewhere besides combat, which thieves are not great at anyways.
<Silhouette>
Re: Current Stats
Folder wrote:Agi used to be the modifier for stealing, right? I feel like we don't want int to be the main stat for thieves (if it affects stealing, sneaking, searching, disarming...). Everyone would just make gnome thieves at that point. Agi should come into play somewhere besides combat, which thieves are not great at anyways.
Yeah, I intended on actually changing it to AGI. Had a talk with others about it in the past.
Re: Current Stats
NiteHawk wrote:I.E.
Char stat, and values.
23 3 to 7 HP
21 3 to 6 HP
19 2 to 5 HP
17 2 to 4 HP
15 1 to 3 HP
13 1 to 2 HP
11 0 to 1 HP
12 0 to 1 MP
14 0 to 2 MP
16 1 to 2 MP
18 1 to 3 MP
20 2 to 3 MP
22 2 to 4 MP
Alternation between MP and HP... pretty much. Won't be useful for all classes to have certain charisma points but it should field it a bit better if they need something random to sink into. At minimum two points for non MP users.
Kinda off topic but this would be good info to have when creating a character (not the hole chat maybe just base hp + bonus from chr so people know that don't read the forums or wiki)
Re: Current Stats
Not really going to add that to the character creation at this time though.
Re: Current Stats
I'm guessing when the new client comes out there will be a total revamp of the character creation which actually explains things for new players as they create the character. The specifics don't need to be in the creation due to space, but people need to know what each stat does for them.
If you look like prey you will be eaten
Re: Current Stats
Kruell wrote:I'm guessing when the new client comes out there will be a total revamp of the character creation which actually explains things for new players as they create the character. The specifics don't need to be in the creation due to space, but people need to know what each stat does for them.
Yeah could have a hover over on each stat with some information when they select a certain class.
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