Ray/Beam damage have been lowered by about 10 points, and the time to hit max 'damage' is higher. (14-15 levels depending on the class). This puts it more inline, though I still took into account that magic damage should be a bit stronger at these levels anyways.
Morph will be viable once blesses and enchants are out. Damage will be better at level 10 so I've lowered the requirements for morph to level 10, and haste raised to 15. Nourish is at level 12. Morph at level 10 has about a 50/50% chance of fizzling though so be warned.
Obviously since stuff is level locked now, it should be easier to balance a little, including spells per level.
I understand damage on the physical side is a bit low but wait for enchants/blesses to come into effect before complaining about it anyways 8)
Druid Morph & Beam/Ray
Re: Druid Morph & Beam/Ray
Does morph no longer give full hp?
Re: Druid Morph & Beam/Ray
No, just a percent. Either 25 or 50% I'm not sure.
Heave ho, thieves and beggars, never shall we die...
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Mahariel | 25 Brigand
Starlyte | 20 Cleric
Starstryke | 25 Stalker
Re: Druid Morph & Beam/Ray
Satsujin wrote:No, just a percent. Either 25 or 50% I'm not sure.
25%.
Re: Druid Morph & Beam/Ray
Is it going to stay that way or will it be more inline with ROK type? Elder's ( thats all i played) were right in line with all other 25ers considering they could only use medium body armor so the initial bs or round of a ninja could take them out if you didnt get a haste/morph in on time. Even with the ac gain and agi/str gain from the haste/morph they still were on par with the others. The actual agi gain never really seemed as if you had 28 agi.
Re: Druid Morph & Beam/Ray
Ellora wrote:Is it going to stay that way or will it be more inline with ROK type? Elder's ( thats all i played) were right in line with all other 25ers considering they could only use medium body armor so the initial bs or round of a ninja could take them out if you didnt get a haste/morph in on time. Even with the ac gain and agi/str gain from the haste/morph they still were on par with the others. The actual agi gain never really seemed as if you had 28 agi.
This isn't ROK, so STR, AGI, and AC work differently. There is no actual max cap on stats. 100% heal was way to much. I may increase it to 50% in the future, but need to balance test first.
You can't really base this game on ROK. Some ideas were taking on ROK, but the gameplay will be different. If druids can't hold their own, they need to be adjusted so that they can. Having a class that gets a max heal and actually requires it because they'd die without it is bad design in my honest opinion.
Re: Druid Morph & Beam/Ray
completely understand they are different just as long as I dont get one shot im good with it 

Who is online
Users browsing this forum: No registered users and 277 guests