TLDR: Ranger pets added. You require empty soul gems to /capture, then you 'use' the 'filled' soul gem or sell it to another player. Charisma effects chances (16 to 23 is double the capture rate.). /pet and /capture are added skills. You can upgrade the pet, and you have to heal the pet with pet items. Heals in temples as well long as it's pulled back in.
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Ranger Pets are now available. Right now you can get the needed items to capture pets in the Ranger's Lounge located in Canopia Forest. There will be more locations and I'll make it easier to get the needed items in other cities later on.
To capture a pet you require a EMPTY SOUL GEM. You must critical the NPC first, then use the /capture command. If it is successful, it will be captured. If it fails, the NPC will escape. The NPC must be aquatic, animal, reptile, or insect to capture. The capture rate for the low level mobs starts at 18% (or so), and will go down depending on the NPC level. Having 23 charisma will increase this by double percentage (I.E. about 36-40% for example). Level will also effect it, but minorly. Having 16 charisma is the same as having no bonus to capture rate. You can expect level 23-25 monsters to have a 2-5% capture rate. (Which will be double if you have 23 charisma again.)
Just a note, you will capture the NPC with whatever stats it has. So you might run into same NPCs that have higher intelligence, higher armor, more attacks, etc. This means that NPCs of the same type can be better so you sometimes might want to look around and capture a few of the same type.
When you have a pet you like, you USE the soul gem, and it becomes your pet. You'd then have to release it to get another. You can sell complete soul gems as well if you really want to other players.
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Once captured, it's pretty simple to use. '/pet call' to bring him out. You can rename the pet with '/pet nickname (petname)'. Equipment can also be purchased to make the pet stronger in certain areas, such as more damage, better hitrate, better dodge rate, spells, etc. I only added test ones now, but eventually we will rename them. There is four slots. 1. Weapons, 2. Armor, 3. Special, 4. Novelty. Novelty would simply be a description add and is more fun then anything. Equipping something over an existing upgrade will simply override the old upgrade.
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Pets do not heal when they are disbanded or called back. You need to use certain items to heal them, or revive them. They also heal up once you temple up, and do not cost anything to heal. (If you are full HP and you go to heal, it will tell you that your pet was healed free of charge.).
Right now there is no high level monsters, so we can't get a proper test of this just yet, but feel free to play around with it now. Damage and armor does attempt to scale with increased level, so some lower monsters sometimes can be better at level 25.
Type /pet for all commands there.
Ranger Pets
Re: Ranger Pets
There is bound to have some errors, so feel free to post it up.
I'm intending on making some skills to assist with focusing attacks and stuff. We'll see though.
I'm intending on making some skills to assist with focusing attacks and stuff. We'll see though.
Re: Ranger Pets
Empty Soul Gems cannot be used. You can only them once they are filled. Just wanted to point that out. You use /capture to capture pets.
Also remember you get exp for your pet damaging too, not just kill shot.
Also remember you get exp for your pet damaging too, not just kill shot.
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Re: Ranger Pets
I'm unable to summon the ranger pet/use a soul gem.
When attempted to use the soul gem:
"You must release your current pet before using another one!"
When trying to release the pet (or any other /pet commands)
"You currently do not have a pet!"
When attempted to use the soul gem:
"You must release your current pet before using another one!"
When trying to release the pet (or any other /pet commands)
"You currently do not have a pet!"
Re: Ranger Pets
It is claiming you have a pet but you don't. How did this happen? Did you have a pet, it worked, then you released it and couldn't claim another? Did you try to claim a pet and it errored out? If that was the case there should be an error as well that probably came up when you did.
Re: Ranger Pets
HP was vastly changed. Alot of the middle to high end mobs had like 3k HP, was a bit insane. HP is cut to 40%.
Damage was also reduced, but only by a little. It will effect lower end mobs alot less then higher level mobs due to the formula so it's tough to state exactly the loss.
It should be fairly more balanced now after doing tests with a couple people. However this only effects newly captured mobs, as the stats are saved on capture. So if you want to test proper go capture a pet from this time up and remove your current.
Damage was also reduced, but only by a little. It will effect lower end mobs alot less then higher level mobs due to the formula so it's tough to state exactly the loss.
It should be fairly more balanced now after doing tests with a couple people. However this only effects newly captured mobs, as the stats are saved on capture. So if you want to test proper go capture a pet from this time up and remove your current.
Re: Ranger Pets
I am removing /mark as it's kind of not what I wanted. The idea is that your pet would attack your target, but instead it can be used so that all NPCs attack as it raises the threat level instead.
I've modified the coding and your PET will attack what you are attacking now. If the last target you attacked is not in the area anymore, it will attack as it regularly does now. After 3 rounds of not finding the target (but still attacking something else) it will clear the flag which should give enough time to keep attacking. I doubt this would happen often because whenever you attack, it will add the flag, so it will change targets with you on it's next attack.
This should make sure that rangers + pets have maximum damage on a single target as it should be.
I've modified the coding and your PET will attack what you are attacking now. If the last target you attacked is not in the area anymore, it will attack as it regularly does now. After 3 rounds of not finding the target (but still attacking something else) it will clear the flag which should give enough time to keep attacking. I doubt this would happen often because whenever you attack, it will add the flag, so it will change targets with you on it's next attack.
This should make sure that rangers + pets have maximum damage on a single target as it should be.
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