kaijick wrote:I see your concerns, Thoth, but you are using reality as a basis for what can/should be done in a game (a MUD for that matter) and that is ALWAYS dangerous territory for a fantasy game (or RPG in general usually) that has spells, goblins, etc. It's just not a good door to open.
Think about this from the perspective of someone who has no clue what RoK was, and stumbled across this game due to a friend, website, etc. THAT is the crowd we need to be concerned about attracting and retaining.
We need to worry about what will get people to START the game before we can discuss with them what will KEEP them in the game a year down the road. I don't think making leveling, which is by the far the worst part of most games these days, to be a hassle for "lore" purposes is the way to go.
People want to be able to level the most efficient way possible. That means the fastest (albiet not safest usually) way of leveling. The wonder of most MUDs is gone after the first hour of grinding exp. You start making things grindy and annoying with something as upfront and influential as div, it's going to go nowhere fast.
There's nothing fun about an RPG (NOT a puzzle game) making me run everywhere or talk to a dozen people ("go here", "retrieve this" "kill that" "talk to this person") so I can learn which mobs I should be leveling on.
That takes right straight back to a third party wiki becoming required for the vast majority of people to play, learn, and enjoy this game
I hate everyone trying to use new players as an excuse to simplify mechanics. That's not how you attract/keep new players. You build an immersive world that the player grows attached to. You build reward systems that encourage exploration and adventure. You don't do things for the sake of "lore" as you're implying, you do them so players grow attached to the lore. There's a lot to be said for readability/accessibility of games, but in this case, it's a world building issue more so than a core mechanic issue.
You're thinking about this as if Ember is RoK. It isn't.
Yes, a new player logging on right now would have a shitty experience. That's because there's no quest system, very little world development, and story in place to guide them. This isn't what Ember will be like when we're actually looking for new players.