Progress
Re: Progress
Looks like the server is down. I'll deal with this tomorrow anyways.
Re: Progress
Quick update. I made a program that converts the old files to new files. So no one will lose items anymore.
Re: Progress
It's amazing what you can do when frustrated and have time to kill.
If you look like prey you will be eaten
Re: Progress
NiteHawk wrote:Quick update. I made a program that converts the old files to new files. So no one will lose items anymore.
Ack! i just stripped and sold half my gear (would have sold more if the connection wasnt troublesome for me) lol
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Progress
daedroth wrote:NiteHawk wrote:Quick update. I made a program that converts the old files to new files. So no one will lose items anymore.
Ack! i just stripped and sold half my gear (would have sold more if the connection wasnt troublesome for me) lol
Better than losing everything now. Only reason I did the program was since it's been down and such

Re: Progress
yeh yeh, now im going to have to find something to perk me up while i buy and deck out my gear again, and also going to need to re-farm my guard plates and helms i sold to make room! 

Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
Re: Progress
Changes are in now. If there are any issues let me know.
Re: Progress
[03:14] *System Broadcast (NiteHawk): /mark for rangers added. Relog if you are a ranger. It is added at level 14. /mark will increase the tauntlevel of a player or npc, allowing that player or NPC to be targetted more often. It's like /taunt, but set on targets, and gives a lower threat level.
[03:15] *System Broadcast (NiteHawk): /mark is Charisma based, and can be combatted via having high charisma as well. About half the taunt level is removed with high charisma
[03:15] *System Broadcast (NiteHawk): /Taunt has also been lowered to 1 stamina requirement as well, Sleep now, enjoy.
[03:15] *System Broadcast (NiteHawk): /mark is Charisma based, and can be combatted via having high charisma as well. About half the taunt level is removed with high charisma
[03:15] *System Broadcast (NiteHawk): /Taunt has also been lowered to 1 stamina requirement as well, Sleep now, enjoy.
Re: Progress
This is my current TODO list in order:
-Get basic bard songs going. Three songs, one or two spells.
-Add client features. There is no way I'm going to be able to get the new client in time for release. I don't even have the files yet anyways... This includes:
--See if there is a way to at least size diagonally. If not, see if theres a way to size up by percentages.
--See if there can be DPI support, or at least warn people that having higher DPI will cause issues.
--See about adding quick buttons. Attach them to bottom of panels.
--Increase button width slightly.
-Figure out a way to adjust the global NPC timer so its not so taxing. It should try to call NPCs at different times in order to keep the latency reduced. (List(60) ?)
-Add the quest system.
--Add 'live NPC' around cities that interact with players. This should make the game feel more alive.
--Add a couple test quests.
Hopefully we'll be ready for release then and wipe will occur.
-Get basic bard songs going. Three songs, one or two spells.
-Add client features. There is no way I'm going to be able to get the new client in time for release. I don't even have the files yet anyways... This includes:
--See if there is a way to at least size diagonally. If not, see if theres a way to size up by percentages.
--See if there can be DPI support, or at least warn people that having higher DPI will cause issues.
--See about adding quick buttons. Attach them to bottom of panels.
--Increase button width slightly.
-Figure out a way to adjust the global NPC timer so its not so taxing. It should try to call NPCs at different times in order to keep the latency reduced. (List(60) ?)
-Add the quest system.
--Add 'live NPC' around cities that interact with players. This should make the game feel more alive.
--Add a couple test quests.
Hopefully we'll be ready for release then and wipe will occur.
Re: Progress
Still working on figuring out how to get the client to work DPI settings wise, but you can resize. Some other features were added, hope you guys like it.
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