I have a gameplan for this now anyways. Going to have a builders meeting (including a couple newer people who aren't in build yet) on it. Should have this sorted out.
We'll be working on revising before we continue on with the current world. Need to get everything on track and have an appointed head builder/lore master&world designer.
World Design Issue
Re: World Design Issue
Sounds like ya'll have a plan and will be gelling together nicely. I would like to notate something:
For those of you who aren't part of an official development team in work or school or something and/or haven't dealt with professional code reviews, I would like to say this is something any team has to deal with. It's addressed by the reviewer critiquing in a manner that's positive, encouraging, and constructive with specifics (and explanations if needed). And it's paired with the reviewee understanding the reviewer wouldn't say anything if he/she didn't care and to take any criticisms as constructive even if personality or the day is rubbing them wrong.
Personalities can be a pain to smooth out/over, but remembering the keyword of "constructive" should help. Set egos aside. Honestly, if you have a big ego that can't take criticism (even bad criticism), you shouldn't be in (team) development.
If y'all already know this, then *two thumbs up*. I thought I'd put it out there in case there's any who haven't been exposed it.
Good luck guys, I'm looking forward to what you create (and maybe someday I'll have the time and you'll have the openings so I can help more directly ~ I've enjoyed RoK since I first started 2001-ish and really want to see this work out).
it's difficult to give critique on an area when a person takes pride in their work.
For those of you who aren't part of an official development team in work or school or something and/or haven't dealt with professional code reviews, I would like to say this is something any team has to deal with. It's addressed by the reviewer critiquing in a manner that's positive, encouraging, and constructive with specifics (and explanations if needed). And it's paired with the reviewee understanding the reviewer wouldn't say anything if he/she didn't care and to take any criticisms as constructive even if personality or the day is rubbing them wrong.
Personalities can be a pain to smooth out/over, but remembering the keyword of "constructive" should help. Set egos aside. Honestly, if you have a big ego that can't take criticism (even bad criticism), you shouldn't be in (team) development.
If y'all already know this, then *two thumbs up*. I thought I'd put it out there in case there's any who haven't been exposed it.
Good luck guys, I'm looking forward to what you create (and maybe someday I'll have the time and you'll have the openings so I can help more directly ~ I've enjoyed RoK since I first started 2001-ish and really want to see this work out).
Re: World Design Issue
It sounds like you guys have this will under control. I logged in and had a poke around today and it was great fun. While I agree there is work to be done, I think great progress has been made in a small amount of time. With any large world building there will need to be high level design and some approval processes etc but there is also a kind of xfactor that comes from the kind of haphazard world RoK had. The feeling that you could come across anything is still pretty much unique to MUDs.
An alternative approach could be to simply demarcate the main arteries of the world go from there. That approach has worked in a lot of muds in the past.
This game has attracted a lot of passionate people which is great =)
An alternative approach could be to simply demarcate the main arteries of the world go from there. That approach has worked in a lot of muds in the past.
This game has attracted a lot of passionate people which is great =)
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