NPCs & You

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NiteHawk
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NPCs & You

Postby NiteHawk » Fri Jun 17, 2016 6:36 pm

This is what I currently have for NPCs.

First off, only a few classes can spawn NPCs. (Weither it be companion, charming, spawning, etc). They have a total limit to how many they can spawn. Each NPC who is in the party knows who their 'master' is, even if it's not the party leader. This ensures that if the 'master' leaves the party, they leave too. This simple change prevents players from having more monsters then they can have in the party, and also removing monsters automatically. There might be bugs in it, bug post any issues you find once it's out.

I'm thinking the following for these classes:
Necromancer - Summon the undead, up to five undead monsters. I would assume zombies to start. (Other spells to come that could be more fun, such as resurrecting a 'clone' of someone you killed.)
Druid - Summon three plant type monsters or charm 3 monsters that are not humanoid, intelligent, greenskin, etc.
Sorcerer - Summon three creatures. Divinity monsters and maybe something else.
Ranger - Summon one companion. This will be a bit more unique. It will scale with the player also.

Druids, Necros, and Sorcerors pets can also scale to level if we really need (I.E: +1 zombie per 5 levels, for example.) But I'm unsure on that yet.


Finally, a newer thing is a expire timer. This means when the monster has reached the timer expiry, the monster will vanish. This will prevent clutter in the world as well, but it should help out as welL I feel. I think the 'timer' however should be longer, like 5-10 minutes range. If people don't like it, I can just set it to 30 minutes and be done with it, I do want a timer regardless to clean out monsters after a time. What do people think it should generally be, time wise?

Rodeo
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Re: NPCs & You

Postby Rodeo » Fri Jun 17, 2016 7:55 pm

I think 30 mins would be good know when I was leveling I would afk for 5 mins and resume back so a 30 min time wouldn't be to bothersome.

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Gerry
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Re: NPCs & You

Postby Gerry » Fri Jun 17, 2016 10:59 pm

Heya, first post.

The only cons to a mob timer would be if you got killed by a mob, and wanted to retrieve your gold from across the map, then get there and the mob is gone. I think 30 minutes is probably ok.

I'm guessing this wouldn't apply to rare-spawn mobs. (Don't know the correct term for the orange mobs)
And I would hope this could only happen when a square is unoccupied AND the mob hasn't been damaged recently, so you weren't going to backstab a monster, and poof it's gone.

As far as the pet things go, that sounds awesome. I remember taming crabs in Vetra and pk-ing back in the day with my crab army.

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Lateralus
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Re: NPCs & You

Postby Lateralus » Fri Jun 17, 2016 11:37 pm

Sounds good!

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daedroth
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Re: NPCs & You

Postby daedroth » Sat Jun 18, 2016 1:57 am

Yeh, sounds good to me too.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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NiteHawk
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Re: NPCs & You

Postby NiteHawk » Sat Jun 18, 2016 5:25 am

I think you guys are mixed up. This only applies to spawned monsters. Monsters that aren't spawned are fine and don't have any timer to vanish. Sorry if I worded that wrong.

No monster that kills you will vanish on its own. Monsters in game don't spawn over and over. When they die they are reset to their spawn location. There is no 'extra monsters spawning if nothing is there' so no expire timer is needed.

The expire timer would be for your spawns only. I.E: summons.

Drasp
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Re: NPCs & You

Postby Drasp » Sat Jun 18, 2016 1:26 pm

Obviously with the ranger, my first thought is a wolf companion.

I might kind of lean toward a new summon every five levels or so, rather than the ability to create additional duplicates. This could provide a little diversity toward what could be summoned, but also help keep clutter/confusion down a little if you had three necromancers in the same square.

and I think 30 minutes is fair the the timer. Grinding with a magic class would be a little cumbersome if you have to resurrect your summons every five minutes.

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daedroth
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Re: NPCs & You

Postby daedroth » Sat Jun 18, 2016 3:47 pm

They only dissapear if your (the summoner/tamer) not there after x (x = 30minutes) time from what im reading
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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