1. First the original idea. Adding +1 and +0.5 amulets. There is not much to this, you just add them in game like the current amulets and done. There will probably be means for getting them all via gold eventually, though will be steep.
2. Amulets that are like 1. but also give a weakness. I.E. a STR amulet that gives 1 str, but -1 end.
3. Adding 'active' amulets. For example, we bring in amulets that give a passive 0.2 to any of your stat. When you ACTIVATE the amulet, you will get another 0.8 of that stat for X minutes/seconds. It can only be used Y times a day as well. This can be discussed more for the times per day and X minutes/seconds if people like it. This means amulets would be more of an active thing to give you bonuses in certain PVP fights that can give you an extra short boost, without being so op.
4. Adding class specific amulets. This would mean that amulets could be tweaked. For example, you can have two amulets per class. Let's say for Knights, you can have a 'Defensive Amulet' that gives 0.5 END/0.5 CHAR. And then another Knight amulet that is a 'Power Amulet' that gives 1 STR only (or something entirely different!)
5. Don't add anything.

Once we figure out what is best we can go more in depth. I'm trying to cut the clatter of 1000 different ideas and make it so we pick ONE idea and then go from there. Our discusses have been a little erratic lately so I think this is might be better to get everyone to focus on X idea instead.