https://www.shutterstock.com/music/sear ... site=music
There are lots of stock music that are available free of cost - and it would be nice to turn Ember from a "silent" thing into something that has an atmosphere.
I think each area could have each song (not sure how to deal with transition).
It wouldnt hurt!
Music
- JadeFalcon
- Posts: 383
- Joined: Wed Jun 29, 2016 8:29 am
Music
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Proud member, Halfling Appreciation Club
HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Re: Music
JadeFalcon wrote:I think each area could have each song (not sure how to deal with transition).
Most people either turn off their music or turn down their speakers on games like this. If done, I think the client would need to have a seperate volume setting for SFX and Music. The game is already done in a way where each area could have it's own music. The simplest way would be to use MIDI files on the client side and simply have triggers in certain areas to switch from the "default" music to area specific music. This would also allow people to "skin" their own music packages if they don't like what is offered. Alternately there could be an entry on the server for area music. Either way, the transition should be simple as long as the music choices weren't too abysmal.
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Re: Music
I request Aqua - Barbie Girl.
You know I still remember ye'olde RoK music
And the pulling chain sound, the beasties dying sound, and who could forget the eating/drinking sounds?
I wonder how much of an affect this would have on the server?
I am fine with or without music.
You know I still remember ye'olde RoK music

And the pulling chain sound, the beasties dying sound, and who could forget the eating/drinking sounds?
I wonder how much of an affect this would have on the server?
I am fine with or without music.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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