Progress

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NiteHawk
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Re: Progress

Postby NiteHawk » Fri May 27, 2016 5:14 am

Hey guys.

Sorry about the update delay, I know there are a few bugs that need zapping but I'm trying to get a large portion of things done for release since they are important.

Please be a little more patient, I will have the update ready either tonight or sometime tomorrow. Got the lady home this weekend so going to be random 8)

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Kawasaki
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Re: Progress

Postby Kawasaki » Fri May 27, 2016 7:43 am

Understandable. Thanks for doing what you do!

Reckqq
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Re: Progress

Postby Reckqq » Fri May 27, 2016 7:54 pm

Lateralus wrote:
Dorgon wrote:
Lateralus wrote:

You speak for everyone on these forums. For most of us this is our favorite game of all time. This game single handily shaped my career and even life so you could say I'm excited too.


Do you program games by trade?



Yep I have a series of RPG games called Adventure To Fate that support me. Here is the latest:

Adventure To Fate : Quest To The Future JRPG
https://appsto.re/us/wNqm_.i


Woah you made that? I love that series. Wow
:evil: TJ Lethal :twisted:

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Lateralus
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Re: Progress

Postby Lateralus » Sat May 28, 2016 1:12 pm

Reckqq wrote:
Lateralus wrote:
Dorgon wrote:
Do you program games by trade?



Yep I have a series of RPG games called Adventure To Fate that support me. Here is the latest:

Adventure To Fate : Quest To The Future JRPG
https://appsto.re/us/wNqm_.i


Woah you made that? I love that series. Wow



Hey thanks! Glad to see some fans out there in this community! Hoping to do a little crossover and bring my fav area over as an oad (cultist crypt) should be fun stuff.

I have a sequel coming up somewhat soon if you want I'll get you added to the test list so you can get an early look.

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NiteHawk
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Re: Progress

Postby NiteHawk » Sun May 29, 2016 2:12 pm

I am currently working on build system improvements and also improving the script.

I want to change most functions so its easier to handle. For example in scripting it would be

Code: Select all

local enemyInt = 0
local enemyWis = 0
local enemyAgi = 0

if isEnemyPlayer then
   enemyInt = Player.Get.Intelligence(entityID)
   enemyWis = Player.Get.Wisdom(entityID)
   enemyAgi = Player.Get.Agility(entityID)
else
   enemyInt = NPC.Get.Intelligence(entityID)
   enemyWis = NPC.Get.Wisdom(entityID)
   enemyAgi = NPC.Get.Agility(entityID)
end


This would grab agility, but you can see you need different functions per player or NPC. Pretty much for everything. I want to reduce this to something more simplistic. The following is something I'd want.

Code: Select all

local enemyInt = Entity.Get.Intelligence(entityID, isPlayer)
local enemyWis = Entity.Get.Wisdom(entityID, isPlayer)
local enemyAgi =  Entity.Get.Agility(entityID, isPlayer)


Super simple, instead of you scripting it, the server itself handles the checks. This works for two reasons.

1. Way cleaner coding.
2. You can virtually use the same coding for NPCs when they attack.

I noticed this when I was pretty much making /steal for for NPCs too. So I will be handling this shortly.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jun 01, 2016 6:37 am

I just finished the scripting system revamp.

I'm working on some additional changes and releasing.

Should be a couple days or less.

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Grahf
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Re: Progress

Postby Grahf » Wed Jun 01, 2016 2:49 pm

Any big changes we will notice or behind the scenes coding?

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jun 01, 2016 5:07 pm

Most of it is behind the scenes but there will be some nice client updates.

Abstract
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Re: Progress

Postby Abstract » Wed Jun 01, 2016 5:27 pm

Any plans on making a Mac client? I know some people mentioned there are ways to get windows programs working on Mac but I was hoping to avoid that.

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NiteHawk
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Re: Progress

Postby NiteHawk » Wed Jun 01, 2016 6:05 pm

Abstract wrote:Any plans on making a Mac client? I know some people mentioned there are ways to get windows programs working on Mac but I was hoping to avoid that.


Yeah but it's going to be after the new WIndows client. I intend on making something that works with Mac/Linux.


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