JadeFalcon wrote:Folder wrote:JF where did you come up with that lol. No such thing as "naturai AGI".
I honestly thought that classes that demanded a higher experience to lvl to 25 had a sort of bonus versus other classes. If not, what is the point of having different exp requirements?
Because some classes simply level faster without it. I.E. Clerics don't deal massive damage even with reverse healing, Thieves and Assassins have to move back and forth which slows down EXP speed, etc. I did make it all the same at one point but people freaked out about it and I adjusted it as an attempted based on the class to a point which shut most people up.
There ain't no such thing as natural AGI bar what ninjas and knights have as a bonus, then zerkers has a debuff.
The whole 1vs1 vs group thing is an interesting thing though. I probably do want to up AGI a 'little' bit so its more inline on what you want to do, I'm not sure yet on the route though. Depends how effectiveness I can get MR to work as I'm stuggling right now to get a good balance with it. We'll see soon though and then we can talk about what we want to do. Maybe we don't want the whole rock paper scissors way of gaming, maybe it would be better as a 'if you want to solo, go more agi less end, if you want to group, go opposite' type of thing. Dunno yet, we'll see in the future.