Just an idea or two to throw out so that support characters don't get thrown out of the equation when guilds decide on who gets dragon items...
When I suggested defensive dragon items, some guildies I've been chatting with have mentioned possibilities such as proc minor self heals and AC boosts, as well as a chance to trigger burn damage on those who are targeting the one wearing the armor.
I'd also imagine a priest weapon would have a chance to trigger a regen, basically the reverse of burn, when casting heals... and also possess a healing percentage boost on those of the same div perhaps? (Affinity). This could be interesting to have divinity parties with each additional member granting a small % increase in heals per second.
Proc dragon armor and perhaps useful dragon weapons for healers.
Re: Proc dragon armor and perhaps useful dragon weapons for healers.
Would love to see some priest-friendly items off world walkers. +1 for this stuff.
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Re: Proc dragon armor and perhaps useful dragon weapons for healers.
Maybe armor render's wearer immune to burn.
Maybe armor absorbs burn into health.
etc
to stick with the idea of dragon scales
Maybe armor absorbs burn into health.
etc
to stick with the idea of dragon scales
Re: Proc dragon armor and perhaps useful dragon weapons for healers.
Also a few others to throw out (could be some properties of a dragon staff or unique cleric staff):
- Staff class weapon, possibly higher base damage than HoD, to help with both ray penetration and meleeing in the case of battle clerics.
- 5% boosts on all heals.
- 5% damage increase to ray and smite.
- Chance to heal yourself a bit when healing others, like leech but based on % of the heal rather than damage.
- Mana scourge effect.
- Staff class weapon, possibly higher base damage than HoD, to help with both ray penetration and meleeing in the case of battle clerics.
- 5% boosts on all heals.
- 5% damage increase to ray and smite.
- Chance to heal yourself a bit when healing others, like leech but based on % of the heal rather than damage.
- Mana scourge effect.
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