Yarrows can go, I don't really care for them either.
Arrows are being made into a critical shot thing. I think their fine though. The actual damage lost with arrows (2min/1max) is being added to the bow though. They can be stacked to 999, it's enough that one or two slots is enough per round.
Pets heals are already being adjusted, so is calling and reviving so its not as painful.
I'd love some variation to some pets as well, caster pets I mean.
Yeah actually, Breathe atm isn't technically a actual caster spell, it converts damage to spell damage. (says this in the desc). We don't actually have spells that use INT yet but I planning on adding them.
-Pets should be easy to tame until say level 20?
50% at 8
40% at 15
25% at 20?
Bases on highest chr
Lat you get double tame with 20 char so you have to take into account that. I think it's too high though for level 20 because these are pets you going to keep for awhile generally at level 20+. Whats the point of having a capture system if they're going to capture it in one go? I can understand level 8-15 though being alot easier then it is. Also agree with a starter pet.
25% at level 8 (double with 20 char)
15% at level 15 (double with 20 char, seriously 30% is plenty)
7-8% at level 20
Rest the same. You still get XP if it runs off, just to state. Same KS stuff.
-Keep arrows but just make them a single equip. For example you wouldn't need to carry around stacks just equip one "sharp arrows" and that can be your modifier. You never run out this way we could maybe even introduce some arrow oads?
No on this. Ammo is fine to be honest. It's not much different from buying potions. I won't be changing them to a OAD, but I'll be changing the way they work a bit. There is a problem with availability too obviously, the best arrows you have to run pretty far to get.
Int is fine for healing, but the amount of healing and static amount will be higher. So even at 14-16 int its good, and scales hit less because theres a initial static value. I'm basing healing on lower INT that is too. Kinda like how druids have it for their heal/ff too.