Kakegi Grove and Dreadlands Change Log

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Lateralus
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Joined: Wed Apr 20, 2016 2:21 pm

Re: Kakegi Grove and Dreadlands Change Log

Postby Lateralus » Thu May 04, 2017 12:45 pm

I goofed on the archfiend file that was uploaded this morning meaning there will be no dreads oad today sorry guys. Should be back tomorrow for you to see his new moves.

killa
Posts: 315
Joined: Wed Sep 07, 2016 3:05 am

Re: Kakegi Grove and Dreadlands Change Log

Postby killa » Sun May 07, 2017 6:34 pm

ill relay the message to sil I haven't done archfiend in 50+ days

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daedroth
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Re: Kakegi Grove and Dreadlands Change Log

Postby daedroth » Mon May 08, 2017 3:05 am

killa wrote:ill relay the message to sil I haven't done archfiend in 50+ days


Edited (due to, possibly unfair, snarkiness).
Thanks for thinking of us :)
Last edited by daedroth on Mon May 08, 2017 7:09 am, edited 2 times in total.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

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Eld
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Joined: Sat Feb 11, 2017 3:16 am

Re: Kakegi Grove and Dreadlands Change Log

Postby Eld » Mon May 08, 2017 5:41 am

killa wrote:ill relay the message to sil I haven't done archfiend in 50+ days


On a serious note, what would get you guys to engage in a bit more PVP action at OADs? The game is more interesting when we have stuff to fight over.

Lateralus has taken on board feedback and made changes to Dreads so it's more accessible to other clans. What else would help interest you guys again?

On a future note, since joining Build I've been keen to stress the importance of OADs which can only be done by smaller parties so it's accessible to more players/clans, but obviously we all have lives so it takes time to get things planned/created/tested/released.

What other things would help interest you guys in competing for OADs or just running OADs in general?

Edit to add:
This applies to everyone btw, we wanna make the game interesting for everyone.
If anyone prefers not to post here with feedback then feel free to PM me on the forums or on Discord and I'll keep your feedback confidential if you prefer

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Lateralus
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Re: Kakegi Grove and Dreadlands Change Log

Postby Lateralus » Mon May 08, 2017 7:06 am

killa wrote:ill relay the message to sil I haven't done archfiend in 50+ days


These changes were almost entirely made to improve the oads interaction and accessibility to all. The keys spawn twice a day all at once meaning one clan cant cover all the keys (this gives other clans a shot to get some keys).

Even once the boss is fought he warps outside of his boss area into the general dreads where everyone has a chance to kill him or grab his loot even if you didnt collect the keys.

I am really making an effort here to make things accessible to everyone but if you just go in with the current attitude it wont matter how accessible things are made.

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daedroth
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Re: Kakegi Grove and Dreadlands Change Log

Postby daedroth » Mon May 08, 2017 7:12 am

Lateralus wrote:
killa wrote:ill relay the message to sil I haven't done archfiend in 50+ days


These changes were almost entirely made to improve the oads interaction and accessibility to all. The keys spawn twice a day all at once meaning one clan cant cover all the keys (this gives other clans a shot to get some keys).

Even once the boss is fought he warps outside of his boss area into the general dreads where everyone has a chance to kill him or grab his loot even if you didnt collect the keys.

I am really making an effort here to make things accessible to everyone but if you just go in with the current attitude it wont matter how accessible things are made.


Effort appreciated Lat, it is kinda fun and kinda annoying (more fun though), running for the keys and chasing the bugger down.
PS. Don't laugh at me when I die! I got double tapped damnit! *rage quits*
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.


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