Since the risk of un-levelling 25ers was too unpalatable for most, I think I've come up with a new idea that seems to combine many of the suggestions already on this thread and should hopefully achieve the aims that most suggest would be good for the game.
Basically it's to introduce an "Assassin Credential" item into the game. Here is how it would work:
1. All 25ers are restricted to X Number of PKs of sub-25ers in a 24hr period. X should be enough to allow normal 25ers to kill insolent people and drop stealers etc. If you try to kill more than X sub-25ers a message appears saying "You feel that this action would raise the attention of the Assassins Guild"
2. There is a new NPC (eg in linwood sewers) called "Assassin guild officer" or something who sells an item "assassins credtential" that effectively lets you continue killing more than X sub-25ers when equipped.
3. The "assassin credentials" would need to cost enough (either pp or gold) to introduce a legitimate risk to those wanting to PK sub-25ers 'excessively'.
4. The credentials cannot be soul bound and will drop 100% of time when killed by any other player (25er or sub-25er). The intended victim, defending guild mates or PKKers who are successful in killing off the PKer can then sell the fallen PKers credentials to cash in for a reward (perhaps for the cost of the credentials in the first place)
5. Credentials can be stored in vault etc for events/key battles etc... PKers only need to carry them when out on the hunt for kills over the X number.
Hopefully this seems to achieve most of the aims previously raised:
- it adds risk to PKer and a way/incentive to meaningfully fight back as a victim or with 25er alts/guild help
- it facilitates a PKK system and rewards for doing so, while acting as a natural deterrent/risk to excessive PK harassment of newbies
- its an effective vehicle to facilitate the 'fine' or 'transfer of gold' from the fallen PKer to the PKKer that so many suggested
- it seems to fit lore-wise
If you like the idea then the main issues to nut out are what is an appropriate X limit and what is an appropriate cost for the credentials. Look forward to hearing any suggestions that may be able to tweak/improve upon this base suggestion.
pk ideas thread
Re: pk ideas thread
I didn't read all of this thread, but it feels like it is getting out of hand. Just keep the crap like it is but do the lesser exp loss after so many. Keep the 3 limit per hour, or even lessen it to 2. Whatever. Pking is hard enough as it is with how much health people get. Landing 2 backstabs doesn't happen that often.
Edit:
I mean if pking gets overly complicated with jail and bounties and crap I just won't play anymore. Pking is why I loved RoK and this. If it becomes some big ordeal I'd rather just not bother with it. If it is what the community wants then by all means. It's just not for me.
Edit:
I mean if pking gets overly complicated with jail and bounties and crap I just won't play anymore. Pking is why I loved RoK and this. If it becomes some big ordeal I'd rather just not bother with it. If it is what the community wants then by all means. It's just not for me.
Re: pk ideas thread
I'm still a fan of my bounty system I suggested. 

Re: pk ideas thread
Miach wrote:I'm still a fan of my bounty system I suggested.
Yeh, your idea, check page 7 mate

I mentioned a crime/bounty system, NH mentioned a possible problem to the crime/bounty system there, I tried to counter argue (feel free to add to it).
Also... what about thieves for when they rob someone?

Kidding, I'm kidding! That would be a nightmare to implement, in a semi realistic way, within the bounds of the programming (the robbed would need to see the thief, gold robbed/person robbed would need to be tallied etc).
Originally Anthriel idea sounded decent, then I thought about it more. Pk'ers should be allowed to pk without having to pay a fee first (if it was considered an Assassin Guild thing, then there would need to be repercussions from the guild, as in assassins being sent to kill the rule breaker... eh... that would be fun but may make the thing overly complex).
I also thought along the same lines of Reaper. I rarely ever pk and it would take a lot of effort to get me annoyed about being pkd, but there are some people who play largely for the pk aspect of the game. If you make pk'ing too restrictive then they will leave, which is as bad as newbies (or those with an aversion of being pkd) leave.
Someone who will leave because of the pking aspect probably wouldn't stay that long anyway (as someone else said). Once the new player has played for a bit, they will toughen up and start to see the challenge of avoiding being pkd.
Some of the most memorable experiences I have had have been through the pvp aspect - either because I died really stupidly or because I won against the odds.
Who also can forget the pages you sometimes receive from irate people you have just pwnd?
Also remember, once you are 25th, you can go for payback (believe it or not, you might actually start pking as well... I never thought I would pk when I first started).
Anyway, enough ramblings.
And yeh I still like THE bounty/criminal system

Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
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Re: pk ideas thread
Miach wrote:I'm still a fan of my bounty system I suggested.
The idea seems ok but I probably still just dont understand how it works properly because it seems to be open to abuse.
Like under the system you suggested, what is stopping a PKer who repeatedly kills his friend from accumulating a large bounty and then having his friend log a 25er to kill him back so that they can split the 10% of the gold they get as reward? If the money is system generated (ie comes from no-where) then this is what i foresee happening...
That's why i suggested the Assassin Credential... its not so much a fee for PKing as Deadroth put it... its more like a mechanism to ensure the reward/bounty/fine for getting PKKed (which is effectively paid upfront) is coming out of the PKer's account rather than system-generated cash that can be farmed/abused... therefore PKer has incentive not to die.. and PKKer has incentive to kill him
Happy for you to clarify your idea if you cbb Miach. In any case i would love to see some sort of risk for PKers and incentive for PKKers introduced to make the game more interesting
- Mujahideen
- Posts: 160
- Joined: Wed Apr 20, 2016 2:53 pm
Re: pk ideas thread
All these ideas suck, except for the under 25er to stop losing exp after repeatedly being pked.
Troll. I am here to create the issues that plague the game, I will push your buttons and like the outcome.
Re: pk ideas thread
anthriel wrote:Miach wrote:I'm still a fan of my bounty system I suggested.
The idea seems ok but I probably still just dont understand how it works properly because it seems to be open to abuse.
Like under the system you suggested, what is stopping a PKer who repeatedly kills his friend from accumulating a large bounty and then having his friend log a 25er to kill him back so that they can split the 10% of the gold they get as reward? If the money is system generated (ie comes from no-where) then this is what i foresee happening...
That's why i suggested the Assassin Credential... its not so much a fee for PKing as Deadroth put it... its more like a mechanism to ensure its more like a mechanism to ensure the reward/bounty/fine for getting PKKed (which is effectively paid upfront) is coming out of the PKer's account ...
Well the bounty one I proposed on page 7, the fine/bounty came from the pker, but off course it is only if the pker is killed before the fine/bounty disappeared.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.
I love sheep.
- JadeFalcon
- Posts: 383
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Re: pk ideas thread
Mujahideen wrote:All these ideas suck, except for the under 25er to stop losing exp after repeatedly being pked.
this
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HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!
Re: pk ideas thread
JadeFalcon wrote:Mujahideen wrote:All these ideas suck, except for the under 25er to stop losing exp after repeatedly being pked.
this
That
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