pk ideas thread

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: pk ideas thread

Postby NiteHawk » Fri Apr 28, 2017 3:39 am

I think some sort of indication is OK, but through look over might be a wrong idea. Reason why I think this is when you are attacking, you aren't simply sniffing the roses, you PK anything about. A warning one time when attacking them might be a better thing but it does require some code changes. The not PK thing to prevent attacking people who don't have a toon over level 25 could be a thing. It would probably be a one time value which if you ever had a 24er or higher at any point, even if you don't want anymore, the toggle would be off. The issue is with that if a level 23 attacks a level 25, they'd obviously have to disable it before attacking. I know I can add some checks but I don't want to record this giant list of who can attack who and when it was cause at that point I feel that it's a waste of CPU cycles and its going to involve alot of checking. Though I guess a simple toggle isn't that 'big' of a deal anyways rather then having to keep reference of every last attaack, by who and when.

I don't really wanna punish the PKer though with curses. Boosted might work but I'm not sure. They aren't far off from being level 25 in terms of stat changes and damage. I guess if they do any form of PVP it could be stopped, and it should only be PVP stuff only to prevent PVE abuse.

So for example we have Player A and player B.
Player A kills Player B three times.
Player B gained damage reduction of 50%. This only effects when getting attacked by players.
Player A attacks player B again, player B takes less damage due tot he reduction and then runs since he is able too safely this time.
A few minutes pass, Player B attacks player A. Player B loses his damage reduction for engaging in PVP and dies in a fire. He also loses any 'death streak' he has for engaging in PVP. He won't gain any reduction and would require dying 3 times again without PVP to get a reduction.

Again I'm just shooting the shit here, it's all ideas based on what you guys give me.

User avatar
daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: pk ideas thread

Postby daedroth » Fri Apr 28, 2017 3:50 am

Wow, long thread.
You could cheese it, player gets killed x amount of times in an hour, and their God takes pity on them again (for a bit - maybe lame I don't know) and shields them from further attacks.
However... there needs to be something about the shit talk that may come from the now shielded person.
Maybe make it a warden ability (then if the person shit talks, shield goes down and it's open season).
I don't usually pk, I need special reasons for pk'ing (usually revenge pk'ing or clan sport, and I don't consider fights for keys to be pk).
However if I was pking... I would pk then move on (unless the person I pk'd was an ass hat about being pk'd). I may or may not have another sweep round, and may or may not pk the same person again (but by them time would have passed anyway).
We all have different ideas on what is acceptable pking.
I remember when I first started, i used to HATE those ebil pkers picking on the weak guy! I would either pick myself up and get back to it (maybe even chill in the arena for a bit) or be diplomatic with them.

I like the after x amount of pks you lose less experience there after idea.
The warning for the "this person does not have a 25th" is good too.
The damage reduction thing could be abused though.

TLDR? No easy answer for this since we all have different ideas on what is acceptable when it comes to pk (I do however find it ironic that a person who was a major pker to start with now seems to be whining about pking).

PS. I believe shit talkers (baiters) should be banned as well, just for you know... balance.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: pk ideas thread

Postby NiteHawk » Fri Apr 28, 2017 5:03 am

I like the after x amount of pks you lose less experience there after idea.
The warning for the "this person does not have a 25th" is good too.
The damage reduction thing could be abused though.


I am actually interested to know how you think the damage reduction can be abused though as it's only PVP related and will turn off if they agress though. What is on your mind with that one? I'm not being smart here, I'm seriously asking what could be the risks, not being a smart ass, at the moment I see not so many and I would like to ensure that if a option is thrown out that all the talks about the pros and cons are met and not just 'it can be abused'. How can it be abused, how can it be improved, what are the pros, etc.

The whole insta shields without being attacked is bad IMO. That can be abused cause you can shit talk and run around the players. That's why I wouldn't ever want it to be 100% block. Damage reduction vs no damage are completely different things.

The idea is to involve us, the staffers less. It's sometimes hard to rule what is right and what is wrong. Set rules that the game enforces on it's own ultimately is the best option and having minimal staff interaction would be grand.

User avatar
daedroth
Posts: 1178
Joined: Mon Jun 06, 2016 5:53 am

Re: pk ideas thread

Postby daedroth » Fri Apr 28, 2017 5:41 am

NiteHawk wrote:
...I am actually interested to know how you think the damage reduction can be abused though as it's only PVP related and will turn off if they agress though...

The whole insta shields without being attacked is bad IMO. That can be abused cause you can shit talk and run around the players. That's why I wouldn't ever want it to be 100% block. Damage reduction vs no damage are completely different things.

The idea is to involve us, the staffers less. It's sometimes hard to rule what is right and what is wrong. Set rules that the game enforces on it's own ultimately is the best option and having minimal staff interaction would be grand.


Eh... if it is for under 25ths, then harder (exp loss). I was thinking damage reduction for 25ths would be handy :shock:
dont mind me, i need more sleep
dont like the idea of damage reduction, i prefer the idea of less experience loss after x kills, but thats me.
anyway, need to go!
Last edited by daedroth on Fri Apr 28, 2017 5:46 am, edited 1 time in total.
Disclaimer: Any ideas I come up with may not even meet my approval. I am just posting an idea based on the topic I have just read.
I love sheep.

User avatar
JadeFalcon
Posts: 383
Joined: Wed Jun 29, 2016 8:29 am

Re: pk ideas thread

Postby JadeFalcon » Fri Apr 28, 2017 5:45 am

Some loose comments, especially because a) I've been the one banned b) I kill a lot of people.

1. PKing is what is fun for me in this game. As I hate leveling, and OAD time is limited, this actually means that most time i am online I will just try to PK.
2. I don't personally have a grudge against anyone in particular, I will attack whoever isn't in my clan. Some of you might feel I persecute you - actually the main issue is that at times, there is no one else to PK.
3. I have never personally killed anyone 3 times. I am a legalist, i follow the ToS to the letter. I do understand NH point in banning me, and hey, its just a game,im not getting riled up :)


My advice to people that I kill and/or chase a lot:

Change your tactics. I am not suicidal, i will only attack when i think i can win. So get yourself in a large party (pandamonium does this effectively), ask a 25er to "escort"you (I have seen this), go level in weird places (some of you apparently only know 3 places to level), learn how to confuse and break track.


Still, I do get that I hurt people by taking away exp when they die. So Ill add a suggestion:

- Any player below 25 that is killed 3 times in one hour by any other player characters automatically receives a "protection from divinity" for an hour, meaning that he cannot be attacked, or attack other players.

In effect this prevents:
- Any single PKer killing someone over and over
- Any single clan killing someone over and over
- Any player being extremely unlucky and being PKed by three completely unrelated people in under an hour.

The last point is a bit of "fluff" true, but frankly at least in the current state, it should be an extremely rare case.
This should be (hopefully) easy to implement, and prevent further.. disagreements like this to occur in the foreseeable future.
Don't take life too seriously. You will never get out of it alive.

Proud member, Halfling Appreciation Club

HAC Tip of the Week:
Roast Halfling leg with rosemary, garlic and white wine. Ideal for that family dinner!

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: pk ideas thread

Postby NiteHawk » Fri Apr 28, 2017 7:50 am

JadeFalcon wrote:Some loose comments, especially because a) I've been the one banned b) I kill a lot of people.

1. PKing is what is fun for me in this game. As I hate leveling, and OAD time is limited, this actually means that most time i am online I will just try to PK.
2. I don't personally have a grudge against anyone in particular, I will attack whoever isn't in my clan. Some of you might feel I persecute you - actually the main issue is that at times, there is no one else to PK.
3. I have never personally killed anyone 3 times. I am a legalist, i follow the ToS to the letter. I do understand NH point in banning me, and hey, its just a game,im not getting riled up :)


My advice to people that I kill and/or chase a lot:

Change your tactics. I am not suicidal, i will only attack when i think i can win. So get yourself in a large party (pandamonium does this effectively), ask a 25er to "escort"you (I have seen this), go level in weird places (some of you apparently only know 3 places to level), learn how to confuse and break track.


Still, I do get that I hurt people by taking away exp when they die. So Ill add a suggestion:

- Any player below 25 that is killed 3 times in one hour by any other player characters automatically receives a "protection from divinity" for an hour, meaning that he cannot be attacked, or attack other players.

In effect this prevents:
- Any single PKer killing someone over and over
- Any single clan killing someone over and over
- Any player being extremely unlucky and being PKed by three completely unrelated people in under an hour.

The last point is a bit of "fluff" true, but frankly at least in the current state, it should be an extremely rare case.
This should be (hopefully) easy to implement, and prevent further.. disagreements like this to occur in the foreseeable future.


Generally what we talked about though with the damage reduction system, just in a 100% prevention afterwards.. I'm not sure it should be 100% though. It should be lower, but 50 or 75% for example might be enough. I agree it should be 'in this scenario here' though rather than 100% always. I'm not stating it couldn't be, maybe it should be because then it wouldn't require staff intervention anymore and it would be completely game based. So generally the degree of the pros and cons of each. The 100% one would obviously be way easier to implement though vs having to script adjust everything to check for a special PVP only absorb rate of 75% for example, but still wouldn't be too hard.

User avatar
NiteHawk
Site Admin
Posts: 3121
Joined: Wed Apr 20, 2016 7:33 am

Re: pk ideas thread

Postby NiteHawk » Fri Apr 28, 2017 7:51 am

daedroth wrote:
NiteHawk wrote:
...I am actually interested to know how you think the damage reduction can be abused though as it's only PVP related and will turn off if they agress though...

The whole insta shields without being attacked is bad IMO. That can be abused cause you can shit talk and run around the players. That's why I wouldn't ever want it to be 100% block. Damage reduction vs no damage are completely different things.

The idea is to involve us, the staffers less. It's sometimes hard to rule what is right and what is wrong. Set rules that the game enforces on it's own ultimately is the best option and having minimal staff interaction would be grand.


Eh... if it is for under 25ths, then harder (exp loss). I was thinking damage reduction for 25ths would be handy :shock:
dont mind me, i need more sleep
dont like the idea of damage reduction, i prefer the idea of less experience loss after x kills, but thats me.
anyway, need to go!


XP loss doesn't really prevent mass pking though. It would help to a degree, but maybe it should be left alone too.

User avatar
Adramelk
Posts: 57
Joined: Tue May 24, 2016 12:31 pm

Re: pk ideas thread

Postby Adramelk » Fri Apr 28, 2017 8:32 am

Damage reduction could be a possible solution. But what happens when it comes to jr koth? Player A has Clannie B kill him 3 times in the game room (no exp loss there) in order to enter an event with boosted defense? If Player A is one of the first fights (assuming reduction is timer based) he/she would easily have an advantage in the first round of a fight and could just sit there and let someone waste their attacks before attacking themselves?

Blah, I solved my own question. We could put it into the description of Player A that they are currently under damage reduction. Or have everyone in said events swing once on the Staffer running the thing..

User avatar
Eld
Posts: 152
Joined: Sat Feb 11, 2017 3:16 am

Re: pk ideas thread

Postby Eld » Fri Apr 28, 2017 9:13 am

Adramelk wrote:Damage reduction could be a possible solution. But what happens when it comes to jr koth? Player A has Clannie B kill him 3 times in the game room (no exp loss there) in order to enter an event with boosted defense? If Player A is one of the first fights (assuming reduction is timer based) he/she would easily have an advantage in the first round of a fight and could just sit there and let someone waste their attacks before attacking themselves?

Blah, I solved my own question. We could put it into the description of Player A that they are currently under damage reduction. Or have everyone in said events swing once on the Staffer running the thing..


I did cover that in my initial post where i suggested damage reduction, but i think it got lost in the shuffle

User avatar
Lateralus
Posts: 932
Joined: Wed Apr 20, 2016 2:21 pm

Re: pk ideas thread

Postby Lateralus » Fri Apr 28, 2017 10:17 am

Im all for pking I think its what keeps this game chugging along. I remember when i first started on rok getting pked is what wanted to make me get to max level so i could get revenge. At the same time im all for new players and getting more faces in the game (I am sure most of these new players have been stalked by me when I am trying to help them). I literally /who throughout the day see whos new and warp to them to help them get started (and have them change their stats haha) so the last thing i want is to lose one over pking.

I think maybe a reduction in exp loss would be nice after dying 2-3 times in an hour ? I honestly wouldn't kill anyone more than once but i can understand clan battles and stuff. As for damage reduction it sounds good on paper but in a clan battle it turns healers into gods. I would suggest this for maybe just players under level 25? by the time you get 25 you should be able to deal with pkers you are not losing anything and can choose to stay inside or go somewhere else. I think at 25 there should still be the 3 limit in an hour (when not in a group) to deal with harassment but after that nothing.


Return to “Archive Chat”

Who is online

Users browsing this forum: No registered users and 310 guests

cron